1-BE FUN TO PLAY FOR NEWBIES AND PROS:. How about this: Make it possible for newbies to take over a rebuilding team in a world filled (mostly) with people who will help them learn. Let those teams improve through draft and development while the newbie learns the game, and set it up so that after 2-3 seasons — just as a competent newbie is becoming good at the game — the team is ready to compete. Maybe ask some of the more-experienced players to, I don't know, mentor the newbies?
2-MORE PEOPLE PLAYING THE GAME AT SOME LEVEL: Do you mean set up a dumbed-down level (one level of minor leagues, auto-sign FA/IFA, autodraft, etc.)? If not, what would a different level of HBD look like? If so, how would that do anything other than increase the time needed to learn the game? If people want a simplified baseball sim, maybe WIS could invent a Sim League Baseball game that uses basic stats and has no minor leagues.
3-MAKE MONEY TO ALLOW FOR IMPROVEMENTS: This would be the basic goal of any game commercial effort. The answer is to make a successful product. There are as many ways to do that as there are businesses.
HBD is not a game that works simplified without changing it to something completely different. If you want a dumbed-down version, Sim League Baseball already exists. And since that kind of game does work well with a limited-feature free demo, guess what ... They have one! If HBD worked with a limited-feature free demo, guess what ... They would have one! HBD is only going to attract people with an interest in devoting serious time to learning it. Free apps are designed for people who want to open a program and play 30 seconds later. The percentage of the latter who become the former would be well under 10%.
Since most of your posts disagree with my premise, please delete them.
7/21/2015 2:24 PM (edited)