Posted by shoe3 on 8/31/2017 3:58:00 PM (view original):
If it's about new players, the big factor here isn't downtime. It's whether or not the scouting/recruiting process hooks them. It's probably not reasonable to have an expectation of jumping into a college basketball simulation and get to recruit players for use in your first season. That expectation was established by the way the previous version was set up, but it isn't intuitive. New players can start scouting basically day 2 (considering that new player sign up day is specifically for them) for next year's recruits. They're going to make a determination on whether or not to re-up based on 1) is this process fun? and 2) do I feel like I can be competitive at the level I'm interested in playing in a reasonable amount of time?
Exhibition scheduling during the tourneys may help some guys with a boredom factor, but I don't know that too many in their first season are going to decide based on being able to play a couple extra meaningless games with their terrible first team. Other than that, while you could probably compress the jobs change portion a little, and meld the new player sign-ups into RS2, as I laid out on the first page, every compression is going to increase someone's stress or risk of losing progress.
The hardest thing about MY initial HD Season was jumping directly into recruiting. I would have dropped out before that first year ended if not for a long time HD Coach who "directly" ask me if I had ANY questions at all, to ask them. Today some of you might call that collusion. In the old days those guys called themselves Mentors. With his help I struggled to a six or seven win season, but I built a Friendship with my Conference mates, had a mentor, and most of all had fun (down time and a losing season). I am not meaning to bash anyone, but if you expect to be an INSTANT winning Coach, stud recruiter, and have zero down time, then this is not the hobby for you.