I play the game as it is, not as I would want it to be, so this isn’t complaining in the least. A lot of these discussions are more speculative about what changes peoples would like to see in the game, even if those changes aren’t particularly likely. Here’s where I’d like some clarity in some of the thinking, as I throw my infrequent but longwinded 2 cents in as well.
If I were coming up with the game concepts from scratch, there are some areas where you’d want a sim to emulate reality fairly closely, and some other areas where maybe matching reality needs to be sacrificed some for game play purposes. One area I’d probably set up that would match reality more closely would be recruit generation. If Maryland and Virginia have the highest per capita D1 recruits and Texas/California have the most overall D1 recruits, I’d think that you’d want to see that reflected in recruit generation, rather than Montana or Idaho having much higher recruits per capita, just as an example. If D1 schools’ recruits are 900+ miles away on average, I’d think you wouldn’t want distance to be a strong inhibition in this game, even if it would still play a role. Maybe distance is more of an inhibition in D2 or D3 in real life. If there’s no way a top D2 team in real life could have a good enough team to make a S16 in D1 (or even make the NIT), I’d think you’d want to see substantial differences in what recruits D1 and D2 teams can get. If D1 and D2 schools are really fighting over the same recruits, let that be part of the game. Again, it isn’t complaining (I like D2 more than D1 anyway – but often suggested changes get labelled as complaining), just thinking about how I’d do things if it was getting designed from scratch. Maybe folks would think those characteristics don’t need to match reality that closely and things are set up good as they are for the sake of competitive game play, and that’s fine, just giving my take. Might be hard to implement that way or it just wouldn’t work for all I know, but those would be parts of the game I’d think you’d want to match reality as closely as you can get it.
The place where I’d be least concerned about having the sim match reality is with baseline prestige. In a ‘what if’ scenario that simulates essentially an alternate reality in each world, why would it matter if Nebraska ended up with a dynasty rather than Kansas, if Vanderbilt was dominant instead of Kentucky? Would it matter if Duke and Michigan St. never developed powerful basketball programs - unless you were trying to create a sim based on some specific era? I don’t see the point in a competitive game of giving an artificial advantage to certain individual schools based on what happens in real life. Okay, I’d see the argument in giving prestige differences in power conferences to mid-majors to small majors, same as D1 vs D2 vs D3, but those are structural differences, and I think those differences in baseline prestige would be good to make sure things stay loosely based on real life. I’d think if you wanted to move baseline prestige around based on performance, you’d rather do that based on success in a given world, whether we are looking at individual teams or conferences. That way, a non-power conference team (or conference) that was really successful wouldn't be unrealistically handicapped based on the history of their real world counterpart - or not so much changing the baseline as removing the caps. If folks would rather determine baseline prestige on real life results, is there a reason not to raise the baseline prestige in D2 for Winona St., Metro St., and Kentucky Wesleyan?