Posted by hughesjr on 12/6/2022 2:08:00 PM (view original):
I am sorry, but I do not think using a recruiting form in the way it is designed (ie, offer a RS and then take it away), is in any way cheating. Also, discussing how recruiting forms work is nothing more than mentoring. I mean, people discuss on the forum how many AR it takes to overcome an HV or CV, etc. We have all had these kinds of discussions with other coaches.
It is not collusion to discuss with a mentor how recruiting forms work. Collusion is discussing how you should recruit this session .. you take Player A and I take Player B.
If you discover that the developers did not take away enough recruiting points when you offered a RS and took it back away, using the form exactly as it was designed, that is not in any way cheating.
If you are discussing how recruiting works and you tell someone, there does not seem to be a penalty if you offer a redshirt and then take it away, there is nothing wrong with that.
I say that all the time for normal operations. Offer the guy you want a RS, if he complains, you can take it back away with no penalty. Put all your training points into Study Hall for disqualified players and attributes do not drop. Telling someone that is NOT collusion. It is explaining the game to a coach.
Now, given that someone even TOLD WIS Customer Support and they did not say, don't do that .. there should have not been ANY penalties for this. This was absolutely not cheating and it was not collusion. What it is .. complete bullcrap.
Now, if it involved passing in an unknown variable that gave you extra points in the url line that is not part of the normal way the form works, that would be cheating. Showing other people how to do it and not reporting that to CS would be collusion.
This is no different than telling people .. use ATH+SPD instead of just ATH or SPD when comparing Guards, etc. Or telling a coach, If i were you, I'd start Jones and not Smith. Or explaining how you have observed Baseline Prestige works.
i don't think this is the whole story. i agree with the sentiment that there is a huge difference between the passing of a hidden variable on a URL line type of circumstance, and using the interface given within the boundaries given. but that difference isn't black and white in terms of designating cheating or not. both could be cheating, both could not be cheating.
with the passing of the URL etc, any of those tool-based exploits, generally speaking the assumption is any abuse is severe intentional cheating and should be punished accordingly (lifetime ban, probably). this would be stuff like using a tool to gain free recruiting effort, or to change another coach's settings, or to change a game sim result, etc... however, countless folks have built tools for games to do various things, from yatzr's tool to facilitate recruiting to various mods for hundreds of different games, which quite often go around the UI in a way which is not generally considered cheating. often smart developers get permission first, knowing the danger zone they are operating in. quite often those tools provide meaningful advantage, either in actual game play or in training, or by summarizing information or optimizing the workflow to save time or whatever else. that doesn't make it cheating, but the general expectation here is that the developers of those tools are being responsible and keeping away from exploits, and that these folks should be held to a high standard of accountability, being informed as they are.
with the working through UI, i think it is similarly an area with a range of scenarios. i agree that the base assumption is that the developers are making the designated UI free of exploits, and that users using the UI are in the clear on fair play, or at a minimum, given the benefit of the doubt and generally less severe punishments. but we both know all software has bugs, there is just no way around that. there is a level of severity where a line is crossed, whether it is finding a way to duplicate items in an RPG or finding a way to do infinite effort in HD or other very severe items. for example, in the beta, using the built-in UI, i could have taken any D- prestige d1 school and signed the 6 best 5* players in the country on a 100/0 basis, assuming all-ins from A+ schools for every player. that is how severely broken recruiting was in the beta.
your argument here is that i could have kept that to myself, went into 3.0 and used those things, and i wouldn't have been cheating. i don't think that flies, i think that is obvious really. at that point, i would obviously be expected to know better - and really any coach would, not just me. there's a line where its not really ambiguous or where pleading ignorance flies anymore, even though its all through the UI. so while the two scenarios, UI-based exploits and non-UI-based exploits have a very different posture (by default the former ok is, by default the latter is not), its definitely not a mutually exclusive type of setup.
12/6/2022 4:16 PM (edited)