Quote: Originally Posted By metsmax on 1/20/2010
do you mean too random or too highly variable - those are different things - a game can be run on totally random data with high or low variability
I think - from other threads - that your critique is the level of variability - the beta - or the size of the standard deviations - but am I right? what is the statistical nature of your critique?
I'm all for bizarre results if the randomness is true and/or works properly all the time. Not that I need to put this in simpler terms for your sake, but let me try to further explain what I mean when I say this. Like I said, I run a home run derby game and let's say I pit 1959 Coot Veal (1 home run) v. 2001 Barry Bonds (73 home runs). Whether Barry Bonds wins 45-0, 2-1, or if Coot Veal steals a victory 1-0, or 5-4, its all acceptable to me because I will have used TRUE randomness, generating all of my numbers through random.org. I hope this clarifies my stance.
Do I know if this is an RNG problem, an implementation of randomness problem, or both? Not for certain, no, however I am relatively convinced that for one reason or another, there's a serious randomness problem here and I've seen it happen across 4 different games. I'm no "expert" per se, but if I thought the game(s) operated how they should all the time, then you wouldn't have heard a peep out of me.