Newbie Questions (Your top 5 must knows) Topic

Rule #6: If anyone has to explain it to you in a long-winded manner, they suck at explaining. Don't listen to them. They aren't sure.
2/25/2010 11:27 AM
I been in this game for years, it made me a animal
It's rules to this ish, I wrote me a manual
A step by step booklet for you to get
your game on track, not your wig pushed back
Rule nombre uno: never let no one know
how much, dough you hold, cause you know
The cheddar breed jealousy 'specially
if that man effed up, get your *** stuck up
Number two: never let em know your next move
Don't you know Bad Boys move in silence or violence
Take it from your highness (uh-huh)
I done squeezed mad clips at these cats for they bricks and chips
Number three: never trust no-bo-dy
Your moms'll set that *** up, properly gassed up
Hoodie to mask up, ish, for that fast buck
she be layin in the bushes to light that *** up
Number four: know you heard this before
Don't Make a move until you know what it do
Number five: never trade a player, unless ya know what he's worth
Number six: that god damn credit, dead it
You think an opponent payin you back, ish forget it
Seven: this rule is so underrated
Keep your family and business completely seperated
Money and blood don't mix like two d*cks and no b*tch
Find yourself in serious ish
Number eight: never keep no weight on you
Them cats that squeeze your guns can hold jobs too
Number nine shoulda been number one to me
If you ain't gettin bags stay the eff from MikeT
If playazthink you snitchin ain't tryin listen
They be sittin in your kitchen, waitin to start hittin
Number ten: a strong word called consignment
Follow these rules you'll have mad bread to break up
If not, twenty-four years, on the wake up
Slug hit your temple, watch your frame shake up
Caretaker did your makeup, when you pass
Your girl effed my man Jake up, heard in three weeks
she sniffed a whole half of cake up
Heard she suck a good ****, and can hook a steak up
Gotta go gotta go, more pasta bake up, word up, uh
2/25/2010 11:29 AM
Quote: Originally Posted By MikeT23 on 2/25/2010
I'm nice like that.

Projected ratings are the most misunderstood, and overvalued, aspect of this game. Bogging a n00b down with largely inaccurate ratings when he shouldn't be trading anyway isn't going to help him learn the game. If you don't know if 71/65/48/57/63 is MLB-worthy, knowing that the guy projects to something else is useless. Especially if you don't know that the projected 84 might very well top out at 76.

I thought you were dropping it? Well, if not...

I think it's incredibly hard to know where you stand at the outset without projections, which are fuzzy but accurate enough considering how fuzzy a newbie's understanding of ratings is anyway. It doesn't take 3 months (all of Season One) to figure out, roughly, that 71/65/48/57/63 can hit ML pitching some. What takes a lot of skill is knowing how that compaes to 48/87/67/54/80. 14 Adv is really accurate enough for what a newbie needs to do with it.

I also think it's a given that a newbie cares about prospects. After all, he's chosen HBD over Sim League. I think newbs get excited about the draft, and you'll have a much more successful first draft if you've looked at the projections on the kids who represent the last few seasons' draftees. And finally, I'd bet most new owners will make at least one prospect trade (either trading players for prospects, prospects for players, or swapping prospects). Given that reality, they need Adv.

But since we're not getting into it, I won't say any of that.
2/25/2010 11:31 AM
For what it's worth, I think Advanced Scouting is the most useless thing ever. For newbies or vets. But that's just me.
2/25/2010 11:35 AM
I'm glad you didn't say that.

Because I'd be forced to remind you that I said, in all likelihood, the player drafted 25th is better than the player drafted 58th. And, since a n00b shouldn't be trading anyway, nothing else is really important.

But, since you didn't, I'm not forced to repeat that.
2/25/2010 11:36 AM
agreed gjello10...

the projections, while not 100% accurate, are absolutely necessary for understanding what a newbie has in the farm system from the outset, especially since other owners will be trying to pry those prospects from him, and it's nice to just have a grasp on what you have in the system...
2/25/2010 11:37 AM
Advanced Scouting isn't useless. It's just useless if you're not trading players starting their first, or second, full seasons. But if you're not going 17-18m, you may as well go 2m.
2/25/2010 11:37 AM
Quote: Originally Posted By schuyler101 on 2/25/2010agreed gjello10...

the projections, while not 100% accurate, are absolutely necessary for understanding what a newbie has in the farm system from the outset, especially since other owners will be trying to pry those prospects from him...


So, if you look at your draft history, you don't think the 25th player drafted would be better than the 58th player drafted?

And, as far as I know, no one is forced to trade any prospects. In fact, if I were a n00b getting unsolicitated offers for a certain player, I'd change his value to me right them. Vets are telling me "I want him". I'd take that to mean "He's good".
2/25/2010 11:40 AM
ok let's just do this...


College Scouting - This refers to the value allotted to scouting college players from Canada and the United States who are eligible for the upcoming amateur draft. All scouting budgets work similarly. The number of prospects discovered and the accuracy of the reports is based on the budget item. The higher your budget, the more prospects you'll have the opportunity to discover and the more you'll be able to rely on their accuracy.

High School Scouting -This works the same way as the college scouting department, but pertains to high-school players eligible in the Amateur Draft.


International Scouting - This works the same way as the college scouting department, but pertains to international prospects.


Advance Scouting -The advance scouts are responsible for projecting the ratings of all signed players within the franchise and on other franchises. The higher the budget, the more accurate your projected ratings will be for all players who have not yet reached the peak of their career. After a player turns 27, projected and current ratings are listed as the same.


2/25/2010 11:40 AM
Quote: Originally Posted By MikeT23 on 2/25/2010Advanced Scouting isn't useless. It's just useless if you're not trading players starting their first, or second, full seasons. But if you're not going 17-18m, you may as well go 2m
In general I agree with this - but having said that as a Newbie it may be worth keeping the budget around 12-14M (would not go higher because I know in 1 or 2 years I'm going to want to get rid of even that amount) while you learn how to project future ratings yourself. If you find you tend to build without trading then start cutting it early. If you find you are trading (which I do NOT recommend the 1st year (too many sharks in the water who understand ratings better than you do)) you may wish to keep it up until you are thoroughly comfortable making your own projections.

Since my Col and HS scouting is always much higher $ than my advance scouting I copy the projected Col or HS scouting on to the "notes" spot on selected player cards for future reference. (warning to those trading with me I may not always copy accurately)
2/25/2010 11:54 AM
Quote: Originally Posted By MikeT23 on 2/25/2010
I'm glad you didn't say that.

Because I'd be forced to remind you that I said, in all likelihood, the player drafted 25th is better than the player drafted 58th. And, since a n00b shouldn't be trading anyway, nothing else is really important.

But, since you didn't, I'm not forced to repeat that.



Wow. Lucky for us, huh?
2/25/2010 11:56 AM
Quote: Originally Posted By MikeT23 on 2/25/2010Advanced Scouting isn't useless. It's just useless if you're not trading players starting their first, or second, full seasons. But if you're not going 17-18m, you may as well go 2m
Of course you can't get to $17-18m without going through $13-14m first.
2/25/2010 11:58 AM
1. Patience - be VERY patient in everything you do in this game. prospects take many season to develop. ratings bumps only occur every 30 games or so. only rarely will one FA or one trade put you over the top. don't promote guys too fast because you want to see them get better faster. if you are definitely trading someone, be patient and try and get multiple coaches to make you offers. patience...

2. Roster Rules - Learn the rules of your rosters and moving players up/down - what happens when someone's on the 40? how do you get them off? playoff roster? waivers? when to call someone up? arb? you can make some really bad moves that will add up to holding you back by entire seasons if you make too many mistakes involving roster rules

3. Ask Questions - when in doubt, i don't think you need a mentor per se because that will limit your perspective to that mentor's - I would suggest posting ??'s in a thread in the forums. you will almost always get 3-5 minimum number of coaches giving you some good feedback - sometimes a lot more. then make your own decision. the varied feedback and answers will help you look at things differently.

4. Patterns - there are no set outcomes in this game but there are myriad patterns everywhere. look at historical data and stats - what ratings do most .300 hitters have in common? what ratings do you notice are the best for the top pitchers? does a 98 rated first pitch indicate success or do you see it with lower rated pitches? what does it mean if a rating doesn't go up for a season or two? the player cards have almost all the info you need historically to learn what makes a good player - you just have to take time (a pretty fair amount of it) to learn what those are and what rating combos relate to likelihood of the best outcomes. there will be players you look at that you can't figure out why they are any good when you first start but they keep doing well. eventually you will see why if you study the ratings vs. outcomes. don't convince yourself they aren't any good. there's a pattern in there somewhere.

5. Budget - besides the prospect budget and perhaps medical or training, i don't think any budget should be maxed at $20mil - you will get very similar results at $15-$17 (or less - and much less with coaches) - save that money and spread it around ideally to get more depth by signing, drafting and trading for more players (and better players)
2/25/2010 12:04 PM
Quote: Originally Posted By MikeT23 on 2/25/2010
Quote: Originally Posted By schuyler101 on 2/25/2010
agreed gjello10...

the projections, while not 100% accurate, are absolutely necessary for understanding what a newbie has in the farm system from the outset, especially since other owners will be trying to pry those prospects from him...



So, if you look at your draft history, you don't think the 25th player drafted would be better than the 58th player drafted?

And, as far as I know, no one is forced to trade any prospects. In fact, if I were a n00b getting unsolicitated offers for a certain player, I'd change his value to me right them. Vets are telling me "I want him". I'd take that to mean "He's good".
I agree with all of this. Still, if the newb finds himself with a .600 winning% at the All Star break, in a tough division battle, and it's clear that the back of his rotation is dragging him down, he's gotta at least consider moving a prospect for a good SP 3/4 (with some caring advice from a vet/mentor, of course). Cutting out Adv eliminates that possibility. Would you really suggest that a newbie not make a deal under these circumstances? I wouldn't. I think he has to consider it.
2/25/2010 12:05 PM
Quote: Originally Posted By gjello10 on 2/25/2010
Quote: Originally Posted By MikeT23 on 2/25/2010
Advanced Scouting isn't useless. It's just useless if you're not trading players starting their first, or second, full seasons. But if you're not going 17-18m, you may as well go 2m.
Of course you can't get to $17-18m without going through $13-14m first


Of course you can't.

S1-Drop to 6, don't trade prospects, learn the game.
S2-Move to 10, learn development patterns. Trade if you must.
S3-If you're comfortable with what you've learned, drop back to 6 on your way to zero. If you're not comfortable, move it up to 14m with the intention of staying at 17m-18m.


2/25/2010 12:09 PM
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