Dev Chat - Thoughts Topic

Quote: Originally posted by coach_billyg on 5/04/2010
Quote: Originally posted by mlatsko1 on 5/04/2010"There is a minimum number of minutes to maintain each rating even after capping out. That number is 7 minutes for everything but Perimeter and Low Post which are 3 minutes each. "
7 and 3... directly from Seble.
not this again. i can't believe there are people out there who still stand by the 7 and 3 figures.


I don't stand by it or use it... I was simply quoting directly from seble's comments. But for the sake of argument... if it's coming from the designer, why wouldn't it be correct?
5/5/2010 11:00 AM
mlat, would it be the first (or second or third) time that we were given erroneous info?

The 7 and 3 figures aren't really usable. It can actually vary quite a bit based on WE and PT.
5/5/2010 11:23 AM
Quote: Originally Posted By dalter on 5/05/2010
mlat, would it be the first (or second or third) time that we were given erroneous info?

The 7 and 3 figures aren't really usable. It can actually vary quite a bit based on WE and PT.

Not digging at you here dalt, I just find this ironic that multiple users have said that 7 and 3 are crap and are dependent on other factors, yet it was one of the few things seble was COMPLETELY CONCRETE about...that's funny to me...who knows this game better, the users or the developer? This is a real question lol.
5/5/2010 11:32 AM
I have always resolved the apparent gap on this bit of data by believing that

7 and 3 will always or just about always work

LESS can work in some situations - so with monitoring and care one can be more efficient
5/5/2010 12:09 PM
Quote: mlatsko - I don't stand by it or use it... I was simply quoting directly from seble's comments. But for the sake of argument... if it's coming from the designer, why wouldn't it be correct?
as metsmax mentioned, he is playing it safe. these are the values *guaranteed* not to result in decline, for any player, any playing time. however, there are plenty of players who continue to improve at 5 minutes.

and anyway, what i am really objecting to, is the *when capped* part, at which point 0 minutes are in order. and in that situation, i couldn't care less what is coming from a designer, because all i used to hear when i said practice 0 minutes was, here is this quote from CS, you are wrong. but, did anybody try it? obviously not the people telling me i was wrong.
5/5/2010 12:27 PM
LoL, I'm with ya. Most guys just don't play enough to understand that even when you hear something directly, that's just not the whole story.
5/5/2010 12:50 PM
does zero work when FT rating is capped? I have experiemented with the rest and agree that zero works or nearly works, but cant confirm or deny FT
5/5/2010 1:09 PM
Quote: Originally Posted By coach_billyg on 5/05/2010
what i am really objecting to, is the *when capped* part, at which point 0 minutes are in order. and in that situation, i couldn't care less what is coming from a designer, because all i used to hear when i said practice 0 minutes was, here is this quote from CS, you are wrong. but, did anybody try it? obviously not the people telling me i was wrong.
If seble was referring to how things work at the present time, billyg is exactly correct, 0 minutes are needed after maxing out.

So either seble is absolutely wrong, or he changed it in the new release.
5/5/2010 1:15 PM
My thought on FT is that it moves so slowly in either direction and because our only measuring stick is a % that can be swayed with just the slightest bit of RNG, that you can normally get away with it. The only time I'd avoid it is if the player has a solid FT rating (B or better) and comes in with low potential. I'd likely give him 6.
5/5/2010 1:17 PM
Quote: Originally Posted By colonels19 on 5/05/2010
Quote: Originally Posted By dalter on 5/05/2010

mlat, would it be the first (or second or third) time that we were given erroneous info?

The 7 and 3 figures aren't really usable. It can actually vary quite a bit based on WE and PT.

Not digging at you here dalt, I just find this ironic that multiple users have said that 7 and 3 are crap and are dependent on other factors, yet it was one of the few things seble was COMPLETELY CONCRETE about...that's funny to me...who knows this game better, the users or the developer? This is a real question lol
7 AND 3 is a guideline. I got tired of sending tickets to CS when these numbers didn't hold true. The response was always, "every player and situation is different". The numbers aren't crap, but don't be shocked when your see otherwise.
5/5/2010 1:31 PM
Quote: Originally posted by metsmax on 5/05/2010does zero work when FT rating is capped?  I have experiemented with the rest and agree that zero works or nearly works, but cant confirm or deny FT

yes
5/5/2010 1:45 PM
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