Prospect Budget Cap in Private Worlds Topic

Posted by dmurphy104 on 3/21/2012 3:46:00 PM (view original):

I dont envision the issue that Crump brought up as being a huge deal because a few things would have to fall in place. 2 owners with different draft positions see the same future all-star. For it to be an issue - both teams would need to have $20M budgeted, and both teams need to actually see the player, and be willing to go all in. And since we are talking $20 Mil, likely an owner will only get 1 International stud--so whose to say the next guy isnt better, leaving the owner with the higher pick in better shape.

One idea that has been rattling around is to allow transfers up to the signing bonus amount requested by your first round pick. Although I really dont think I would want to deal with enforcing and monitoring that.

I see some problems with this analysis.  First, every stud Int is seen and bid on by multiple teams.  Second, in a world with a hard prospect cap, most (if not all) would carry the cap limit for prospect dollars.  There are what, 4-8 quality Ints a season?  If so, only getting one is an acceptable outcome. 

Lets put it this way, I would view having a bad draft pick or punting my draft pick as a prerequisite to have a chance at landing the best Int on the market each season.  I would also consider drafting guys with signability problems every-other-season as a strategy to work the Int market.  It would make it too easy for the best teams to sign the top Int talent every season. 
3/22/2012 7:32 AM
Posted by mrauseo on 3/22/2012 2:02:00 AM (view original):
If this is the way you want to go then you need to make it a spending cap on ifa's not prospects. or owners with worse picks or have signed type a's have an advantage.
This is actually the best idea.    If you put a 15m-20m cap on IFA bonus, you don't have to worry about the money spent on draft picks affecting one's ability to bid on big IFA.
3/22/2012 8:06 AM

Are you saying make it a cap per player or for all IFA's? If its per IFA, it doesnt really solve much. It would work if its a total cap for signing internationals, but will just take a little more to police.

I was starting to lean towards allowing transfers up to the amount that it takes to sign your 1st round and supplemental picks (and you have to use the money to sign the draft picks).
 

3/22/2012 8:39 AM
Per player.    15m leaves everyone who budgeted 20m enough money to sign their first 15 picks and bid the max on an IFA.   I don't really know the tie-breakers.   Maybe limit everyone to one max IFA.    That way, if someone wanted to transfer 20m(to make 30m prospect), they're still only getting one max IFA.    With 20 teams at 20m, that would be pointless as they could only get the 1st and 21st(potentially) best IFA.  15m and 14,999,999 for two.
3/22/2012 8:47 AM
Gotcha. They could still transfer $40 Mil and get two max IFA's. Although it would only make sense to transfer $32 Mil to get to  to get to $36 mil in prospect budget. 2 top Internationals and your draft picks.
3/22/2012 8:55 AM
No.  They could only get one max IFA if it's part of the rules.  As I said, one at max, one at $1 less.  However, if it's 15m, every team with 20m would be able to bid 15m on an IFA.     Wouldn't be hard to police at all.     It just wouldn't make sense to get #1 and #21(or #whatever based on how many teams have 20m with no transfers).
3/22/2012 8:57 AM
I'm sure I'm not the first person to suggest this, but isn't the best way to accomplish these goals (that are above and beyond what an MWR accomplishes) a salary floor?  Just make a rule that at no time may you budget or transfer less than, say, $65M in payroll? 

Once you do that, everything you move to prospects comes out of some other developmentally helpful pot of money (assuming that everyone is at ADV = 0).
3/22/2012 10:36 AM
i didnt really consider it, because that was the third rule we voted on in Powers, and it got almost zero support. But yeah, there are more than one way to skin the cat. I will opt for the simplest.

On a side note, it will be a loong time before my world gets created. There are 5 other users wanting to create new worlds ahead of me. And if they wait for the openings to drop way down each time, Im probably looking  sometime in 2013 :)
3/22/2012 11:29 AM

I've thought a lot about this, and tried to get a push for it in one of my worlds, but didn't get much support, so I'd definently be interested if that world ever forms.  The one aspect that was brought up in discussion that I'd be weary of, is seeing a lot of people dump 95% of their draft in order to sign a top level IFA.  Get too much of that, and the depth in the minors becomes pretty shallow really quick.  I'm not convinced it would change anything that the typical public or generic setup world doesn't see already, so probably not an issue, but something that could develop.

3/22/2012 11:34 AM

This all really goes back to one of the basic HBD issues:  predictability of player development and the "sure thing".  Someone ealier mentioned that a $35M payroll and $40M IFA budget is unrealistic.  That's true, but so is the 'sure thing' of development.  You'd never see that kind of bidding with more randomness because players wouldn't make those kind of transfers. 

Make the budget categories blind to other players (except what's actually spent on contracts) and you'd get more "true" bidding.  I've played in a world with prospect caps and it seemed okay, but MWR seem to be the best overall approach.  A good competitive world with MWR has to affect the market for IFA's.  The player who puts all their chips into getting the elite stud in more than just a season or two will either quickly learn that they can't keep up with the MWR or they'll end up losing their team.

3/22/2012 1:44 PM
Interesting(?) case study.  A team in a league has spent the following each year in payroll/prospect.
year 1 - 51/30  Round 1 pick - #2  63 wins
year 2 - 38/31  Round 1 pick - #4  54 wins
year 3 - 28/33  Round 1 pick - #1  71 wins
year 4 - 23/35  Round 1 pick - #10  73 wins
year 5 - 19/36  Round 1 pick -  #8  69 wins
year 6 - 29/32  Round 1 pick - #6  90-67 this season

soft tanking?
3/30/2012 11:31 AM (edited)
what are the win totals each season? Obviously not great--I'm just curious to see if MWR would have forced him out or to win more. Surely by season 3 he would have been booted by most MWRs with those records. And yeah, that would look like a tank job to me on the surface. Generally if its ineptitude or apathy, you dont see the huge prospect budgets.
3/30/2012 11:06 AM
added win totals
3/30/2012 11:32 AM
To keep your salary down that low for that long especially, and to xfer that much to prospect smells like hard tanking.
3/30/2012 11:32 AM
agree with greeny.

With a 55/125/195/280 MWR

season 1 63-ok
season 2 54-out by 1 game for the 1 season rule, and 8 games for the 2 season rule.

Minimum win rules would have helped.
3/30/2012 11:40 AM
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Prospect Budget Cap in Private Worlds Topic

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