I have a general question about how the Sim handles pitching. Not directly Dynamic Pricing related, but maybe could be an item to think about if this isn't already considered.
I've certainly noticed that low-strikeout pitchers tend to be a better bargain. The opposing hitter makes contact earlier in the count than he would against a high-K pitcher, so the at-bat comes to resolution much sooner, making the low-K pitcher a much more efficient pitcher. I'm not super-experienced on this game yet, but it seems the high-K pitcher fatigues faster. I think this is partly why 1908 Addie Joss is so popular, he induces contact with low walk rates and low K rates, and gets through many at bats in only 3 or 4 pitches. Meaning you squeeze a few more IP out of him and stretch your dollar.
But if 85 Doc Gooden made it through 270 innings with about 1K per inning for the Mets (or whatever it was that he did), while 89 Saberhagen made it through about the same number of innings but with only 0.6 Ks per inning, then wouldn't it stand to reason that Doc Gooden threw more pitches in 1985 than Saberhagen did in 1989? What I'm getting at is that I don't think 85 Gooden should fatigue at the same rate as 89 Saberhagen. To figure out the expected pitch count for pitchers on a season, does the Sim take into account differences in walk rates and K rates, or does it just figure 270IP is 270IP, no matter the K rate, contact rate, or walk rate? I feel like 85 Gooden should be capable of throwing more pitches in a season than 89 Saberhagen, because reality is he probably did. He worked deeper into counts to bring more at-bats to resolution.