I think that a start is worth roughly a cv or 2.5 hvs. I think that 15 minutes is roughly 1 hv.
2/8/2017 3:59 PM
Are starts and minutes more impactful if the recruit has a "Wants to Play" preference vs. not?
2/8/2017 7:02 PM
Posted by rsvphr on 2/8/2017 7:02:00 PM (view original):
Are starts and minutes more impactful if the recruit has a "Wants to Play" preference vs. not?
It will give you the multiplier which will make all other actions more effective but the action themselves isn't more impactful... I don't believe...
2/8/2017 7:08 PM
Posted by MikeT23 on 2/8/2017 1:35:00 PM (view original):
I don't think you used small enough words.

I imagine preferences play a part but, if AC matched AP, offered 20 HV, a CV, guaranteed start and guaranteed minutes, wouldn't he have been able to knock off equal AP, 20 HC, CV from a prestige grade lower SIMAI?
Keep in mind, the threshold for signing range in a 2 team race is roughly 60% of the effort credit of the leader. So if the effort credit leader has 1000 points of effort credit, a trailing team needs to get to something around 600 to get to high consideration, which gives him a chance. A small chance. Just eyeballing the odds listed, I'd guess the sim was in the vicinity of 65-70% of the effort credit leader. Not the extreme low end of high, but not close to very high. If a team one full letter grade down goes all in, they typically get to the high end of high, even maybe the low end of very high, if preferences match up, against an all-in effort credit leader. Then he's looking at signing odds in the arena of 60-40 or a little better.

If I had to speculate, I'd guess that AC likely didn't offer a start, and the sim invested about 80-90% of the HVs and APs of the effort credit leader. In that case, yeah he could have knocked sim down to moderate. But it is entirely possible, based on what I think I know about 3.0 for a team one letter grade up to go all-in and not be able to knock the other team all the way out, even if team b didn't do promises. It just seems unlikely to me, since it was a sim. Without promises, the sim would have had to invest more HVs and/or APs than I'm used to seeing from them in battle.
2/8/2017 8:47 PM
Posted by pkoopman on 2/8/2017 8:47:00 PM (view original):
Posted by MikeT23 on 2/8/2017 1:35:00 PM (view original):
I don't think you used small enough words.

I imagine preferences play a part but, if AC matched AP, offered 20 HV, a CV, guaranteed start and guaranteed minutes, wouldn't he have been able to knock off equal AP, 20 HC, CV from a prestige grade lower SIMAI?
Keep in mind, the threshold for signing range in a 2 team race is roughly 60% of the effort credit of the leader. So if the effort credit leader has 1000 points of effort credit, a trailing team needs to get to something around 600 to get to high consideration, which gives him a chance. A small chance. Just eyeballing the odds listed, I'd guess the sim was in the vicinity of 65-70% of the effort credit leader. Not the extreme low end of high, but not close to very high. If a team one full letter grade down goes all in, they typically get to the high end of high, even maybe the low end of very high, if preferences match up, against an all-in effort credit leader. Then he's looking at signing odds in the arena of 60-40 or a little better.

If I had to speculate, I'd guess that AC likely didn't offer a start, and the sim invested about 80-90% of the HVs and APs of the effort credit leader. In that case, yeah he could have knocked sim down to moderate. But it is entirely possible, based on what I think I know about 3.0 for a team one letter grade up to go all-in and not be able to knock the other team all the way out, even if team b didn't do promises. It just seems unlikely to me, since it was a sim. Without promises, the sim would have had to invest more HVs and/or APs than I'm used to seeing from them in battle.
I thought the threshold was 80%? Am I right that the threshold means- the difference between guaranteed signing?
2/8/2017 8:54 PM
60%? That seems low. Where did you see that number?
2/8/2017 8:59 PM
I thought it was 50%. I thought they said if someone had twice as much effort as the other team they would be win the battle for sure.
2/8/2017 9:27 PM
Posted by Trentonjoe on 2/8/2017 9:27:00 PM (view original):
I thought it was 50%. I thought they said if someone had twice as much effort as the other team they would be win the battle for sure.
Here is the numbering based upon 100%

Recruiting Percentage: 55%-45% effort result in a coin flip random result

0-10%:

10-20%:

20-30%:

30-40%:

40-50%:

50-60%:

60-70%:

70-80%:

80-90%:

= Coin Flip

70-30: 43% 70-50 70-40

60-10 60-40 60-30 60-20

80-30 80-60 80-50 80-40 80-30 80-20 80-10

100-30 100-80 100-70 100-60 100-50 100-40 100-30 100-20 100-10

Key Chart: 43% total use of effort

Higher number: Slot A

Lower number: Slot B

intervals of 10 = Coin Flip

2/8/2017 9:34 PM
Posted by Trentonjoe on 2/8/2017 9:27:00 PM (view original):
I thought it was 50%. I thought they said if someone had twice as much effort as the other team they would be win the battle for sure.
Yeah Seble said that in response to Mully saying something like "if you have double the effort and still lose that is dumb!". Something like that.

but that doesnt mean that just under double effort would have a chance.
2/8/2017 9:41 PM
Posted by Benis on 2/8/2017 7:08:00 PM (view original):
Posted by rsvphr on 2/8/2017 7:02:00 PM (view original):
Are starts and minutes more impactful if the recruit has a "Wants to Play" preference vs. not?
It will give you the multiplier which will make all other actions more effective but the action themselves isn't more impactful... I don't believe...
I may be wrong, but I don't think the start is affected by the wants to play preference, only minutes.
2/8/2017 10:08 PM
Posted by Benis on 2/8/2017 8:59:00 PM (view original):
60%? That seems low. Where did you see that number?
Based on the premise that in a two way battle, in terms of effort credit, the cutoff is about 63-37. Seble didn't disclose what the figure was, but he did confirm at some point that if the trailing team was down more than 63-37 in effort credit, they would be below the threshold. That shakes out to around 60% of the effort credit leader. For example, if there are 2 teams on a guy, one team has 1000 points of effort credit, the other has 600, the trailing team has 60% of the effort credit of the leader. And the effort credit battle works out to about 63-37. Of course, those odds get stretched to give us the final battle signing odds. So 63-37 in effort credit could end up being 85-15, or whatever the biggest signing odds discrepancy is.
2/9/2017 12:31 AM
Posted by chapelhillne on 2/8/2017 10:08:00 PM (view original):
Posted by Benis on 2/8/2017 7:08:00 PM (view original):
Posted by rsvphr on 2/8/2017 7:02:00 PM (view original):
Are starts and minutes more impactful if the recruit has a "Wants to Play" preference vs. not?
It will give you the multiplier which will make all other actions more effective but the action themselves isn't more impactful... I don't believe...
I may be wrong, but I don't think the start is affected by the wants to play preference, only minutes.
I think you are right, chap. Start has its own value unrelated to the wants to play preference. Minutes promised interacts with the wants to play preference..
2/9/2017 2:42 AM
Posted by chapelhillne on 2/8/2017 10:08:00 PM (view original):
Posted by Benis on 2/8/2017 7:08:00 PM (view original):
Posted by rsvphr on 2/8/2017 7:02:00 PM (view original):
Are starts and minutes more impactful if the recruit has a "Wants to Play" preference vs. not?
It will give you the multiplier which will make all other actions more effective but the action themselves isn't more impactful... I don't believe...
I may be wrong, but I don't think the start is affected by the wants to play preference, only minutes.
Yup. 15 min gets you to VG.
2/9/2017 5:43 AM
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