Posted by topdogggbm on 10/18/2018 9:18:00 PM (view original):
Help me understand this thought guys, really....
As I say often, I'm strictly a D2 coach and don't play D1. And the divisions are only different, based off of recruiting styles/tactics/reach and things like that. The team names and colors just make it seem life like.
So my question is.... WHY are there 180 humans in D1s and 60 in D2s?! (Exaggeration to fit my topic). If I want to compete for titles, I go to D2 where prestige is basically equal across the board, no EEs, and I'm off and running right from the start. All 60 of us are likely competitive. Maybe not all, but most.
But if I move up to D1, i have to play at Pepperdine or somewhere, for many seasons, as a doormat. Maybe I'll have a very lucky S16 season in my first 8 seasons. All the same Big 6 schools will continue to pound me and win titles, while coaches don't change programs, and only 30 or so coaches will be competing at the highest level. Sure I may move up to good ol Baylor eventually. But that took me 10 seasons of "why didn't I just stay at my D2 juggernaut?"
But overall, what is the point of moving up to D1 if you're not one of the elite coaches? (and I'm elite now, just to let everyone know!) Coaching at Slippery Rock is the same as coaching at Lipscomb. Only difference is at Slippery Rock I'm gonna win every season. So when I see 180 D1 and 60 D2, it just makes me think.... why in the world are there that many coaches there? Those coaches from 100-180 would have a much better game experience in D2 where they can win more frequently, and quickly. I guess personally, I don't value a Towson or Robert Morris any more than I do D2 and D3 teams. So I just never understood people's thought process there. And I'm asking for others perspective on this.
To add to this, I'm not a person that is in a hurry. If someone is trying to build and get the job at Duke, I get that part of it. But.... some of those 180 D1 coaches KNOW they'll never sniff Duke in 20 years of real life time. So the unbalance of coaches between D1 and D2 is shocking to me.
Couple things here.
1. D1 is the game. It’s absurd that D3 even exists, and D2 is only understandable as a cheap port of entry for new players to learn the game with a little less extreme competition. If I’m a game developer, and I want to have a lower division at all, I’m aiming to get D1 up to double the population. If it isn’t double, something is out of whack with incentives or gameplay at D1. People who are interested in playing a college basketball simulation aren’t showing up to coach Slippery Rock. So if they’re staying at Slippery Rock, unless it’s a novelty thing, like a hometown, alma mater sort of deal, there’s a problem.
2. People do stick at D2 and D3 as credit farms, and it’s another thing I’d want to disincentivize, if the game was mine. I suspect an awful lot of the overall attrition from the switch to 3.0 was from guys who had at least at some point in their HD career used lower division teams as credit farms to rack up seasons to invest in D1. It was kind of a racket, and I know at least a handful of guys who exploited that to a high degree. I’m sure it’s still happening.
3. Right now, a team like Pepperdine is not likely a “doormat”. It is not hard at all to get competitive as a low D1 team. It is always an achievement to build a championship caliber team, but right now it’s much easier to get to Sweet 16 level with a team like Pepperdine than a low level big 6 team like Rutgers or Fresno St, assuming the big 6 conference is full or nearly full. The hardest thing to do is turn around a big 6 doormat in a full conference.
4. I like the mid major step. Coaching a Lipscomb or CSUN can be fun for a while, and is generally a good way to work into a decent B- level big 6 job, which is much preferable to a D+ or C- level gig in a full big 6 conference.