i think the sim engine itself, the part that takes players / ratings, and settings / game plan, and mashes them together into an outcome - needs to be as realistic as possible. this wouldn't be fun if the game our fake players played didn't feel a hell of a lot like basketball.
that said, i think it is an unrealistic goal, and frankly a terrible one, to try to make the entire game realistic. IMO, the priority is to build a strategy game that is fun, relatively light, but also deep enough to allow deep dives and a substantial, long-term engagement.
in short, i think it is one thing to say hey, let's have good player make 70% of their shots and 50% of their 3s - that undermines the realism of the sim engine, which i think is essential to framing this game in an interesting, fun way. i think it is another to say, lets try to make practice plans as realistic as possible, which effectively would make them work where little fun could be found. or to say hey, in real life, the emotional connection between the recruiter and the recruit is paramount; let's add a dating-sim-esque component where you chit chat with the recruit, learn about their family, have to answer questions later about said family to show you care, etc - to build an overall 'relationship' with the player. that sounds more or less like the worst game ever.
anyway, maybe all those examples aren't the best, but i think there is a very natural place to draw the line - which is around the sim engine. what happens when 24 players and a bunch of settings are smashed together should pretty much match what people expect from basketball. how those 12 players get there is a totally different story. so, if you guys want to argue doing X or Y in recruiting makes it more fun, enhances the strategy, reduces the busy work, anything like that - i am pretty open to ideas. but pursuing realism in this regard, i just don't buy. i'm not saying making things realistic can't be a nice thing, sometimes, in the game engine space - but i am saying it should not be the priority. making a fun strategy game has got to be the priority.