Quote: Originally Posted By antonsirius on 5/28/2010I'm not paying a dime for this season, actually, although I did pay a bit of money for the next.

And sorry, the statement "it is mine to be disgusted that they have the nerve to treat their customers in that manner" just doesn't fly, considering that this is how they've been treating their customers the entire time you've been playing the game.

Something must be different to get this kind of reaction out of you. And if it's not the fact that the press defense you've built your success on appears to have been nerfed, then what is it


Two quick things so we dont simply go round and round all day:

To your second paragraph, they made it sound like we werent going to be treated in the same manner as in the past. Now maybe when potential came along the first time I was still new enough to not be made privy to beta testing but it was my understanding they simply rolled it our.

Here, Seble claimed he'd be doing things differently, his communication and beta test (the idea of it not the actual implementation) gave me hope that things were different. Its not that I was accepting of the old way; rather, I had hopes that things would change.

As to your last paragraph it really goes back to my original post which started this entire conversation between us. I find the entire process a joke and the May 27th update threw me over the edge. People complain, baam they change. It does not give you the ability to plan for the future. Also, it is laughable to me that despite the patience we've exhibited people are willing to pay to beta test.

Going back to Dalters point; its one thing if there are minor tweaks here and there; these however are not simply minor for the previously mentioned reasons.
5/28/2010 11:28 AM
Look, all the whining is not going to make this better.

We are talking tweaks after 2 real games.

There were a couple of fouls too many and guys got a little too tired.

Those are certainly tweaks.

If you don't like the game, stop paying for it. Quit.

And when you quit ... tell them why.

However, this is most certainly just tweaks.
5/28/2010 11:29 AM
This post could not be converted. To view the original post's thread, click here.
5/28/2010 11:30 AM
Quote: Originally Posted By hughesjr on 5/28/2010Look, all the whining is not going to make this better.

We are talking tweaks after 2 real games.

There were a couple of fouls too many and guys got a little too tired.

Those are certainly tweaks.

If you don't like the game, stop paying for it. Quit.

And when you quit ... tell them why.

However, this is most certainly just tweaks
It might have been a tweak but I think it went to far. As was pointed out earlier, the FCP seems to be back where it was. Not many players tired during the game despite running it.
5/28/2010 11:31 AM
This post could not be converted. To view the original post's thread, click here.
5/28/2010 11:34 AM
Quote: Originally Posted By mniven on 5/28/2010
Back to the discussion about the 5/27 update:

After looking over a bunch of boxscores, they definitely overtweaked to fix the fatigue/pressing problems. I saw very few occasions in which players on pressing teams went into the orange and almost none into the red, which frankly is ridiculous. In the old engine players frequently went into the orange and red, which makes total sense.

So, basically, all the coaches running a FCP, which is about 80% of HD users, ***** loudly and they totally tweak the engine after a handful of games? Talk about knee-jerk.

Super duper +1. I'm fine with reducing fouls, and addressing the stamina problems, but let's not forget that no team in the history of basketball has run the WIS FCP, and to not have people getting tired, and tired fairly quickly (within 10-15 minutes of constant sprinting) is ridiculous. Teams should need a minimum of 10 to run it with any success, in my opinion, unless almost everyone has a 90+ stamina.
5/28/2010 11:35 AM
This post could not be converted. To view the original post's thread, click here.
5/28/2010 11:36 AM
No matter how much beta testing was done, if it was a full YEAR of beta testing, there woudl have been errors when it first came out to be corrected.

And saying that it was an overcorrection based on ONE game is. . . well. . .
5/28/2010 11:37 AM
Quote: Originally Posted By a_in_the_b on 5/28/2010No matter how much beta testing was done, if it was a full YEAR of beta testing, there woudl have been errors when it first came out to be corrected.

And saying that it was an overcorrection based on ONE game is. . . well. . .
Stamina isn't an RNG issue.
5/28/2010 11:39 AM
Quote: Originally Posted By mmt0315 on 5/28/2010

Quote: Originally Posted By dalter on 5/28/2010

Again, to say I don't get it is to completely ignore my previous post and whole persona here. Give me at least a smidgen of credit here. I get it. I agree that the beta was botched and they rolled it out too early. My goal is to help fix things. Period.




I get your goal, I dont get your approach. It seems you and I mostly agree. I just think the approach needs to be uproar and rage in that this crap shouldnt be happening and is unacceptable.

I done the uproar and rage thing (as much or more than anyone here)

Your approach is accepting and trying to work through the crap.

Not accepting, no. Trying to work through the crap, yes.

I mean seriously in abouta week Naismith is going to roll over...do we want (and is it needed) for the new engine to be put in there as well. If more of you vets got angry, ****** and stopped taking it;

I'm angry, and I don't just take it. Stop saying that, it's just 100% wrong.

trust me this crap engine wouldnt be put into another world until its ready. But you all just go along for the ride. That's the problem. That's where Im saying you dont get it. Trust me I know there are no bigger advocates for fixing the game than you OR and a couple of others...but your approach is broken.
What's clear is that you just don't have any idea what my approach actually entails. I was one of, if not the, loudest angry voices during the beta. I've maintained a consistent dialogue with seble over the last week or two on these issues.

You're acting like I've come out and said, "Let's just roll over and take it, poor us" and that couldn't be farther from the truth.

I'm just looking for the most constructive approach to accomplish my objective. That can include some ********, absolutely, but incessant ******** with no upside is not what yields results. You need to get that.

I've acknowledged over and over that the beta wasn't done properly and that the new engine was rolled out before it was ready. Now the question is: How do we fix things?


5/28/2010 11:39 AM
Quote: Originally posted by mmt0315 on 5/28/2010As to your last paragraph it really goes back to my original post which started this entire conversation between us. I find the entire process a joke and the May 27th update threw me over the edge. People complain, baam they change. It does not give you the ability to plan for the future.

Well, we have very different viewpoints on what's happened so far then, obviously.

From my perspective, they created a new engine and half-heartedly beta tested it because they didn't do an actual QA but instead relied on unsupervised volunteers. When the time came to take the new engine live, they had one false start because of that lack of true testing, but after that they got the engine pretty close to where they wanted it. After a few more days worth of games, they did another tweak to get it even closer. I wouldn't be shocked if, in another few days, we saw another set of tweaks, and possibly one more set after that.

The metaphor I'd use is tuning a radio on a long car trip, if you young 'uns remember what it was like back in the day before satellite radio and digital tuners. You know roughly where the station you want is on the dial, but it takes some knob-twiddling back and forth before you actually get a strong signal.

Right now, we're in the knob-twiddling stage.
5/28/2010 11:40 AM
This post could not be converted. To view the original post's thread, click here.
5/28/2010 11:42 AM
Quote: Originally Posted By antonsirius on 5/28/2010The metaphor I'd use is tuning a radio on a long car trip, if you young 'uns remember what it was like back in the day before satellite radio and digital tuners. You know roughly where the station you want is on the dial, but it takes some knob-twiddling back and forth before you actually get a strong signal.

Right now, we're in the knob-twiddling stage
I hated knob-twiddling and would just shut the damn thing off. Much like I am considering here...
5/28/2010 11:43 AM
Quote: Originally Posted By a_in_the_b on 5/28/2010No matter how much beta testing was done, if it was a full YEAR of beta testing, there woudl have been errors when it first came out to be corrected.

And saying that it was an overcorrection based on ONE game is. . . well. . .
a_b, you've gotta get off the WIS payroll for a moment.

The beta was very poorly run. That's a fact. Seble has admitted it did not go as he would've hoped. And while you'd expect small tweaks to be necessary, when it's a wholesale problem large enough to have to delay the start of worlds, that's really an unequivocable statement that it was rolled out too soon.

You have plenty to contribute, but blind support that flies in the face of what even seble has admitted doesn't help anything.
5/28/2010 11:43 AM
Oh, it wasn't enough beta testing, don't get me wrong. I agree on that.

Just pointing out that there would have been a period, to some degree, of tweaking after rollout no matter what.
5/28/2010 11:47 AM
◂ Prev 1...3|4|5|6|7 Next ▸

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.