Quote: Originally posted by antonsirius on 6/02/2010Quote: Originally posted by kujayhawk on 6/02/2010The only way I'm going to stop opponents from doing that -- or at least penalize them for going down that road -- is to take some three point shots.
I disagree with that premise.
The way to punish a heavy sagging defense is to have your perimeter players score a lot of points. Whether those points come on threes, twos or from the foul line as they drive the lane over and over again isn't especially relevant.
For simplicity sake, let's say you are correct on this. Even though I'm not sure it is with regards to the new sim and guards needing to have low post skills inside. (I don't know enough either way to be sure.)
But ignore the "punishment" point I made and focus on avoiding other opponents running the -3, -4, -5 against me.
I believe the primary factor that coaches use when making the decision to go +5, +1, 0, -3, etc. is the percentage of total shots that come from three point range.
Right now, 10% of my shots are threes. This, despite the fact that four of my five guards are set to 0 for three point selection as are all three of my small forwards.
This sort of gets back to the original question in the thread. Are things too rigid?
Yes, I can completely alter my distribution and crank all my guards up to +1 and +2 to force some outside shot selection. But shouldn't there be some *moderate* adjustments when you face a team that has 5 in the paint? It's rather annoying to go up against the -4 and only attempt two three pointers the entire game. Why would my next opponent do anything different?