it does not happen all at once, and evidence in this game must be pieced together, i'll point to 4 unique signs to me things are working better:
LM / clone are winning a large % of the time with superior talent (2-5 preseason AA type players and deep rosters), yet combalt with deleware, thornight with memphis, and majresorter with clev state won with at best top 20 type teams all in the past 2 seasons, which means top coaching is winning without top talent, this had been lacking for a pretty long time?
on the oldresorter side of the evidence, my teams are starting to produce stat lines very much like the old days. plus settings like uptempo / slowdown / -2 / +2 are starting to act like I think they should logically - repeatably - somewhat dependably.
globally, I am seeing from teams other than my own evidence that things like uptempo or -2 are working correctly - i.e. when used against me
finally, i am seeing far less, remarkably less, of the 80-25 games, where the team with 25 is the better team?
perfect no, better IMO yes.
if you asked me why, my only answer would be the engine was designed for teams to be of a certain level, about 6-12 mos ago, when frosh got 850-900 good in one season, there were just too many 900 level players with 100 core level skills playing, and it essentially blew the engine up. now, the game has settled back into being played more with a couple of 850 guys and a team full of 650-750 guys, and the engine is working just how 'it used to'???