Posted by seble on 9/9/2010 9:35:00 AM (view original):
Hey guys, sorry again. There is a random issue that has been popping up for a while now and it's hit the last 2 nights. If I knew what the problem was I'd fix it, but all we can do is try to figure out what's going on.
i disagree that all you can do is try t o figure out what's going on.
from my experience, with problems like this, there are always a few angles you can attack them from -
1) try to figure out what's going on and fix it
2) if you don't know what is going on, try to minimize the impact
3) if you don't know what is going on, try to improve detection of and response to the problem
in particular, i am in favor of #2. recruiting times absolutely should not rely on games being simulated. that is far too costly a mistake. having everything running in order is fine as long as step N failing doesn't cause steps N+1 on to be skipped. it makes mistakes and problems have a much larger footprint than they should. *some* things have to rely on others, i understand that, but recruiting and game sims absolutely do not - right? considering the two are mutually exclusive in 1 world...
also, #3. for example, if you have a world in the post season, or maybe any world, you need to seriously consider bumping back the next sim time. if you sim at 8am, the 2pm should be pushed back and announcements should be made of the upcoming schedule, so people can plan.
i hope you can see how the problem here is not so much the problem itself. its everything else - allowing the effect of that problem to snowball into something much greater, and not making adjustments to ease the impact on the users. im not sure how you could react to the recruiting botches, but i would seriously think about it, and be soliciting feedback *before* i kicked it back off.