Posted by yanks21 on 3/12/2012 3:31:00 PM (view original):
Posted by silentpadna on 3/12/2012 3:05:00 PM (view original):
Sorry yanks, you're out to lunch on this one. If you don't like MWR, don't join worlds that have them. Building a "dynasty" by losing is the easiest strategy in this game. That's why over time, many worlds have enacted MWR. That's also why, over time, worlds that have teams winning 40 games for 3 seasons and later becoming dominant are now considered "'tard worlds". Worlds have added MWR because it has an overall net positive effect. Everybody wants to win for 10 seasons. Not everyone can do it. There are many strategies not even addressed here (see the "Tanking 101" thread).
The bottom line is that a good owner can turn around a franchise, sometimes very quickly, even with good competition (I do know this first hand). Teams win WS with 80 wins. I've seen it happen. The idea that owners want to be sure they can win 108 before even calling up guys from AAA who are better than their MLB players is what decreases the enjoyment level in a world. No one is saying you shouldn't use the arbitration system to your advantage, or that you should rush every prospect before they're ready. But if you're transferring 40M (+20 to the Prospects Budget) every season and hanging with a 40M or less payroll, you are tanking, pure and simple. Can you get away with that in a MWR world? Sure, but not for long. Nor should you. What HBD doesn't have is the natural feedback of fan support and profits (or lack thereof). There are no consequences to it, which is why it works. Worlds that have MWR have put in a process, an imperfect one, but a process that encourages competition. It's better than the alternative, and the worlds that have them, by and large, are far more healthy than those that don't.
Again, if you don't like MWR, don't join a world that has them. If your world adopts them, you can always go somewhere else....
Where did I say I want to join and MWR league. I am not arguing all leagues have to agree with me and get rid of MWR. I am in this thread, cause Reino asked me to post here, cause he has a commisioner is trying to implement said rule in a league I've been in a long time
People added MWR, not to get politcal cause way to may people buy into socialistic views. Me personally, I think a good owner, who knows what they are doing can win in any circumstance. I think most owners in HBD, including a few in this thread, don't do a very good job of judging ratings and understand values of certain positions vs. others. So I don't think you need an MWR to make a good world. In fact, I've been in enough worlds some with MWR, some without, and the competitive level is not any different.
"But if you're transferring 40M (+20 to the Prospects Budget) every season and hanging with a 40M or less payroll, you are tanking, pure and simple"
This is a flat out ignorant comment. That is not a hard and fast rule. This can be just as much proper player management as it could be sign of tanking. Again, hard and fast rules like this are a sign of ignorance.
Okay, I'll grant that for a moment. It may not be hard and fast. In a decently competitive world, teams whose payrolls shrink dramatically and who transfer that amount of money for three or more consecutive seasons are not playing to win. It show in the standings. So yeah, I may be "ignorant" about your point, probably because I play in worlds that have the requirements. I'm hardly ignorant about how this game works, however. "Proper player management" depends a lot on context. If you're in a world without the MWR, this allows you to run payrolls under $20M (which you've conveniently managed to do) and then go dominate. That strategy would not work if there were consequences to losing. If there are no consequences to losing, that strategy works all the time, but the reason owners are speaking up about this is that it ruins the "sports style" competitiveness of the game. You want to build that way, knock yourself out.
Just curious, have you ever played in a world with MWR? Would you? If not, do you think you can do there what you've done in worlds without them? If the world you reference adds a MWR, would you still play? Would you get on the waiting list of a private world that has them? Your strategy would necessarily be different - and more challenging. Tanking is hard to define, but you know it when you see it. I'm not a minority of one in this view either.