Quote: Originally Posted By cthomas22255 on 11/04/2009
Quote: Originally posted by jskenner on 11/04/2009
I'm trying to remember my Econ 101 class back in 1986. There was a concept (I think it was price elasticity) where the quantity demanded of some goods/services was highly tied to price, and the quantity of others was not. The price of items considered more of a luxury (for instance, tickets to sports events) might see an 8% drop in quantity demanded in response to a 10% price increase (high elasticity), whereas items considered to be necessities would show much less drop in quantity demanded for a similar price increase. Even though HD seasons are seemingly a luxury, the fact that the price is relatively small within most of our overall budgets, produces low elasticity. If there are any economics guys out there, feel free to clean up my argument.
Elasticity is determined by two things:
1. Availability of substitutes.
2. % of income that it takes to buy the good.
So, your argument is using #2 in saying that demand for WIS is relatively inelastic. If that's the case then a firm can increase its revenue by increasing its price. That would be, say, chapter 5.
The problem is, however, is that you learn in Chapter 10 that a firm in a competitive market has to decide out how much to produce: A firm produces all units for which marginal revenue is greater than marginal cost.
The marginal revenue from each additional customer is about $11. The marginal cost for adding an additional customer is about $0. If WIS wants to add customers (increase output) it is going to have to lower the price. The marginal benefit of playing a season in HD is less than $11 to some. If WIS wants to add those customers, as economics says they should, it should charge a lower price.
I agree with moy, it's a good response. But while it's well-informed about Economics 101, it's not well-informed about Econ 101 as it relates to HD.
The
reason that the marginal benefit is less than $11 to some is because WIS is putting out a product with a screwy engine (among other things). Basically, the same people that won't pay $11 won't pay $8, either.
The problem is not that the product costs too much. It doesn't. The problem is that the product is perceived by some to be broken, so they're simply not going to buy it.
(And I agree with moy and others again, that a secondary problem is that not enough people know about the product. They've done a terrible/non-existent job of tapping into their demographic, which I find stunning given their affiliation with Fox Sports.)