Posted by iwanturmind2 on 9/25/2015 1:42:00 PM (view original):
Gillispie I know you and what you mean speaks volumes but when you never get the type of talent to coach it makes the game harder. I remember Northwestern in Phelan won a NT without making one change during the enitre Post season. Actually he was away or something set his team and won the title. That shows to me that coaching does not really make a big difference. If I got 5 star players coaching will be so much easier because I have the talent to compete with the big schools. Just my oponion and you know more on this than me.
the difference here is context, we are talking about different things on two levels, and i think its worth explaining. also, there are a lot of areas in this game, and championship teams are rarely perfect in even one single area, so i would never consider a title won without doing X right to mean anything - you can say that about some aspect of almost every title team ever.
part of the difference here is our respective definitions of "coaching". if you define coaching as only game planning, then it is definitely a smaller portion of the game then i consider it to be (albeit still an important one).
to me, coaching is a combination of game planning, team setup, and team composition planning / team building. recruiting mechanics are getting the players you want. i suppose its just as reasonable to consider player assessment and deciding who you want part of recruiting, but i think if you consider how the skills interleave, it makes more sense the other way. knowing who is good and knowing how to get them are almost completely unrelated. on the other hand, team building and team setup run in lock step, you have to get good at playing your team right, to know who you want, and once you get them, you re-assess their performance and that feeds back into who you want. they play off each other.
that said - when i say "coaching" here, i usually don't include team building, because i don't think other people think of it that way. i just draw the line between getting a team and then coaching it, which definitely includes team setup. depending on your team, game planning can be more or less important. really well constructed teams often don't actually require that much game planning, i've had teams, i mean back when i game planned every day, that i would make no changes at all at least half the time, and most of the rest, very minor changes. i had other teams where i went through the NT with lineups i'd never even played once all season. it just depends. its very hard to pin down the importance of game planning, but generally, the less optimally you built your team, the less optimal your base team setup is, the more game planning matters (note, that implies great coaches and great teams, like title teams, need game planning less than everyone else).
that said, team setup is always very important, generally significantly more important than game-specific adjustments. the other way we are looking at this differently, is that you are still in the part of d1 where the talent gaps are massive - and in those cases, recruiting is much bigger - its when you have the great players already, and little room for talent increases, that the ability to set the team up becomes the differentiating factor. that's only the case for the top 10-15 most talented d1 teams (which generally almost always supply the eventually championship winner - so team setup's importance is actually higher the higher you go).
and just to mention - because this is rarely stated - one of the reasons game planning itself is so important, in conjunction with post game analysis, is because that's your best way to learn how to get better at setting up and constructing a team - which are, as a pair, the majority of what drives success at all levels of the game. in many ways, this is more important than the single-season impact of game planning itself. in general, team setup is one of the things coaches in the game are worst at, and a big part is because game planning and post-game analysis is downplayed.
9/27/2015 4:54 AM (edited)