In 90 seasons of Hoops Dynasty, I had never had anyone out for multiple game injuries.  In the past 24 hours I have had 3 players go down to injuries for multiple games on 2 separate teams.

Has anyone else had more than the normal injuries lately?
10/17/2012 5:06 AM
At the risk of getting infected by your sickly players I'll answer, no. But a rash of injuries has happened to me in the past and it's probably just your lucky time to get the injury bug .
10/17/2012 6:17 AM
I have seen a seven rolled 5x in a row, followed by an 11 and then 2 more sevens.
I have walked by roulette wheels that have just came up red 10 times straight.
I once won 17 out of 19 football games ATS, only to lose the next 13 in a row.
I have made negative comments about the HD sim engine, only to have all 4 of my 20+ win teams lose every game 2 nights straight.

You have 9 teams on that ID... the strangest thing about your set of random numbers is why you haven't had more injuries before now...

random numbers have one rule.... just about anything can, and will happen.

Injuries can be reduced, (durability), but since no-one pays any attention to it...... sometimes ya just roll snake eyes.

just don't walk under any ladders or step on any cracks for awhile, these things really do come in 3's ya know  

PS, it appears you already had it happen 3 times... I wouldn't trust that rule either.
10/17/2012 10:11 AM (edited)
Posted by zags27 on 10/17/2012 10:11:00 AM (view original):
I have seen a seven rolled 5x in a row, followed by an 11 and then 2 more sevens.
I have walked by roulette wheels that have just came up red 10 times straight.
I once won 17 out of 19 football games ATS, only to lose the next 13 in a row.
I have made negative comments about the HD sim engine, only to have all 4 of my 20+ win teams lose every game 2 nights straight.

You have 9 teams on that ID... the strangest thing about your set of random numbers is why you haven't had more injuries before now...

random numbers have one rule.... just about anything can, and will happen.

Injuries can be reduced, (durability), but since no-one pays any attention to it...... sometimes ya just roll snake eyes.

just don't walk under any ladders or step on any cracks for awhile, these things really do come in 3's ya know  

PS, it appears you already had it happen 3 times... I wouldn't trust that rule either.
FYI, the chance of an injury does not get reduced by the durability rating, it only affects the time for recovery.
10/17/2012 1:50 PM
That is not correct:

Regarding the new SimEngine: "The Durability rating will be the driving force for both ODDS of injury and recovery rate." Is the odds portion of this statement new, or does durability already impact the odds of injury under the current game engine? Trying to determine if I need to rethink subtracting durability ratings when evaluating recruits. (rednu - Hall of Famer - 12:48 PM)

Durability has always factored into odds of an injury and in recovery, but there was still quite a bit of random chance involved. The new engine will make the correlation stronger between Durability and injury odds. Recovery rate will depend on a combination of Durability and Work Ethic. If you recruit a player with low durability there's a pretty good chance he'll get hurt at some point in his career. I'm still making some final tweaks to this area, because the last thing I want to do is add more frustration to the game. But I would emphasize Durability more when recruiting.

10/17/2012 2:24 PM
Funny, we get one of these threads every few months...  Usually by now someone else has agreed that there is a sudden rash of injuries, though, where's that guy?
10/17/2012 2:31 PM
Personally I think the REASON so many people largely ignore the durability rating is because there aren't enough injuries to make it worthwhile, or even realistic for that matter.

While I by no means want to see teams have multiple injuries on a regular basis, I do think the number of injuries being higher would make durability a relevant rating.

In the meantime, it means next to nothing to most people (or at least judging by recruiting tactics it does).

Since my return to playing HD this year after a few years off, I have yet to see one of my players get injured. I'm sure it's a matter of time, and I don't want it to happen, but I still think durability is largely irrelevant.
10/17/2012 3:20 PM
This is an instance where the developers effectively sacrifice realism for fun.  Sure its not realistic to play through multiple seasons without any injuries, but who cares?  It would add nothing to the enjoyment of the game to make player injuries more realistic
10/17/2012 3:57 PM
i would do one of two things if i was the HD admin - either 1) remove all injuries and the durability rating (reducing clutter - a good thing), or 2) vastly increase the chance of injuries in the regular season for lower durability players, to give coaches something to do. i think there is some merit to injuries and grades (both of which i would remove really) only because it makes coaches adapt - the coaches who adapt better, get a benefit. however, having a major random factor in the NT on top of the game randomness sucks - so id make injuries a much bigger factor in the regular season for that whole making coaches adapt thing (also benefitting depth), but then in the NT, everyone would automatically get set to 100 health before every game.
10/17/2012 4:17 PM
I agree with a lot of what you're saying here gillespie.

I think injuries (and grades for that matter) should either be implemented better or removed entirely.

Removing the durability rating changes the total rating and how things are computed across everything, but I think it would help "clean things up" as you said. It's of little value with the rare injuries in the system now and only makes players falsely appear more "talented" than they are when looking at overall rating.

As for grades, they are pointless in this game. They affect recruiting in a couple of simple ways. First, you have to see if the are eligible, which means DI and DII can't use some players right away and DIII can capitalize on those recruits if they can pull them down. Second, you may want to recruit for higher GPAs to make things easier in the long run, which is the third impact of grades: The lower the GPA, the more study hall time a player has to have, which takes away from practice time and therefore development.

Sure, grades are realistic, but they change recruiting a bit and serve to limit player development on some players, which adds an element to the game that is probably not needed. And really, that's what both durability and grades are - items which add something to the game, but probably aren't necessary to make it fun or enjoyable.


10/17/2012 9:14 PM
In the first seven season i played I had no injuries. Then I lost a guy for 1 game. The next season I lost a guy for 5 games. I have had several in game stopages for injuries that were only short lived for my team and the team I'm playing.
10/17/2012 9:22 PM

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