I am still confused by what makes an efficient scorer.
What I think I know:
- Scoring is an opposed roll. It's the shooter skill set vs the defenders skill set (ATH/DEF/SPD/BLK/IQ). So as long as your guy is better than their guy you should be in good shape. This is the theory behind "playing matchups". The dude with 32 DEF is going to give up points so increase his offensive counterparts DISTRO.
- High PER + High SPD+ HIGH BH= Good 3 point shooter.....high is relative (because it's being compared to a moving target) but generally speaking 70-80 is considered high in D2
- High ATH +High LP= good interior scorer.....having a reasonable pass and bh will cut down on TO's , having a 75% FT is also beneficial, some people think perimeter is useful, I don't know how useful.
- HIGH SPD + HIGH BH = draws a lot of fouls
What confuses me:
How does the engine know what stats to use? I don't get how 1 LP guard scorers set at -2. Why doesn't the system use ATH and LP? It appears to use some other stats.
If I have a 90 ATH, 30 LP player, does it matter where he plays? Does it matter if he plays the 2 or 3? In theory, if he plays the 2 he'll be playing against players with lower block scores but is that the only advantage?
Is a 60 ATH, 60 SPD, 60 PER, 60 BH guard as good offensively as a 30 ATH, 90 SPD, 30 PER, 90 BH guard?