Flex v. Motion? Topic

I'd just like to get some opinions here...the team I'm looking to go to runs flex but I normally run motion...is there any difference really?  Is it worth changing the offense?
5/18/2013 10:35 AM
I would tell you but I don't want to show my cards.
5/18/2013 5:40 PM
I have felt that motion is more successful but that is just me..
5/18/2013 6:37 PM
You need more good players to successfully run the motion, but if you have those good players, the motion is a more effective offense than the flex.
5/18/2013 7:31 PM
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The three offenses excluding FB are all similar, but here's how I value their differences. 

When I think of Motion - you want 5 starters that have close to equal offensive distribution. That is when it works the best. 

Triangle - it's best if you have 2 or 3 main scorers, and give them the great majority of the distro

Flex - get some badass guards that are fast and can hit 3's. Think 3-guard lineup. Bigs don't need to be scorers, get bigs that are rebounders/defenders. 
5/19/2013 3:05 PM
Flex is a perimeter game that relies more on BH than PAS. Motion requires more Pas than BH. You can usually get away with lower levels of PER and LP with Motion and as Bbunch said, a fairly even Dist is most affective, whereas with Flex, you can set wider ranges of Dist and still be affective and you want a lot more PER. Motion also requires the highest level of IQ, and IQ is not as important for Flex. I always felt you needed A IQs for Motion, but could get away with B IQs for Flex, even C for younger players.

All of this is based on Hoops 100, FAQ, and Critical News threads, a couple of which are no longer there. I spent a lot of time analyzing all the offenses and defenses 5-6 years ago. The problem is that there have been many upgrades since any of this data has been updated, so I don't know if any of this is accurate any more.
5/20/2013 11:52 PM
Purely feel, but I see very little differences between Flex and Motion as it plays out in the engine.  In both, I always shift my distribution to best players and matchups.  In both, I find that the players I expect to score, score well and efficiently and in both, the players who look like duds on offense remain that way.   I find that "balanced" is pretty poor regardless of the offense because then the sim determines who gets the play (i.e., everyone on the floor set at 7 is the same as everyone set at 0, there is no built in lean so the computer decides). I tend to think I can gameplan better than Simmy so I tinker with the distro in both offenses.   It has proven to be a question that has been beyond my statistical analysis abilities though because it is impossible to have the same set of players be very profficient in both offenses at the same time such that you can get a great sample size.  But, I've never felt the need to change from either offense or to change the way I game plan based on either offense.
5/22/2013 12:30 PM
for perimeter scoring, per is more important in flex than motion, bh is more important in motion that flex. but they are both still very important in both, just relatively speaking...
5/22/2013 1:03 PM
Good stuff guys, and thank you...thanks to phillyboy for the sitemail as well...I think I'm going to change it to motion...again I hope I get my desired job first of all.
5/22/2013 2:18 PM
Posted by gillispie1 on 5/22/2013 1:03:00 PM (view original):
for perimeter scoring, per is more important in flex than motion, bh is more important in motion that flex. but they are both still very important in both, just relatively speaking...
Thanks Gillispie!  Had that backwards with the BH and Pas.
5/22/2013 7:47 PM
Flex v. Motion? Topic

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