Posted by coach_billyg on 11/27/2013 1:16:00 PM (view original):
Posted by dahsdebater on 11/27/2013 1:10:00 PM (view original):
Random elements of this game have been being removed for years. Collectively, the HD community basically hates them. The idea is that the real challenge is in understanding how all the elements of the recruiting and game engines work and how best to take advantage of that understanding. Random elements undermine your ability to succeed in those central challenges.
well said.
theres always the theory that its extra-tough to deal with random events (like injuries) and maybe that gives coaches who work for it an edge... did you plan for these eventualities, have the depth to absorb them, etc... but in practice, people just seem to hate it. it would be sweet if people were like, man, i really handled that brutal injury to my star point guard well, we really didn't suffer much, that was awesome! but sadly what everyone is really thinking can't be posted here
I know I am in the very miniscule minority, but I would like to see some random elements, at least on the positive side. It would have to be very limited to avoid high levels of frustration but it would be nice to have for a variety of reasons. Most every game, including a lot that have a very devoted following, have random elements in them. Even games based on strategy like Risk have an element of randomness in them, small enough that true superiority overcomes it but enough to make things less predictable at other times. As it stands now, HD is basically a large math problem with many of the variables well known or closely approximated. While that appeals to my inner nerd, I still long for more randomness. Of course, with a public forum such as this, anymor randomness would exponentially increase the moaning and gripping but its not like there isn't a lot of that already.
I saw all this, of course, knowing that it is very unlikely to happen as the vast majority of coaches prefer predictability over randomness in this game as noted above.