i was wondering if others would be interested in this change. its something i've been wondering about for a while... it seems to me the ability to switch between multiple systems (especially on defense) is pretty common in real life, but in HD, its hardly viable, because of the practice planning limitations. practicing 15-20m in a defense you will only use occasionally, that seems pretty hard to justify! but, having all those options would also be pretty cool. so, i've tried to think of a fair way to allow multiple systems, with a reasonable penalty, that might make it usable. kind of fits in with the whole "what if" theme, even if half of the possible combinations make no sense, realistically.
i think the easy change would be to automatically designate (behind the scenes) the most highly practiced offense and defense as the "primary" set. then, any minute practiced in any other set, up to 50% of the minutes in the primary set, would be doubled. for example, if you practices 20m in man, 10 in press, and 0 in zone, man would be designated primary, and you'd get credit for 20m of each. or, if you did 20 in man and 7 in press, it would be like having 14 in press. i had some other ideas with user designation, but it seemed they might be abused to milk minutes in the primary set. here, you really can't do that, as best i can tell. there'd have to be a tie breaker, i guess.
so, a few questions. im assuming this is an easy change, but im curious if anyone thinks its useful. how many people would think they might take advantage of something like this? how many think its totally useless? second, is it too powerful, not powerful enough? you could play around with that double figure, or the "up to half the minutes" figure - you could allow a 50% increase up to half the minutes, or allow double increase up to 30% of the minutes, or whatever. i'd like to see it meaningful - because to me, increasing the range of systems through compositions, that really opens up the strategy book. most of these simple changes are small in impact, but this could be a huge one. i just worry if its not calibrated right, it could hurt things - if its too potent for too small a cost, it could upset the balance (although, only if coaches learn to really use it well, which isn't so horrible) - and if its too weak, it could be something that detracts from many teams, with coaches trying it and just basically getting screwed over for their efforts. seems to me, its got to be worth it if you totally nail the use, but it can't be overpowered. any thoughts?