Playing time promises are a key element of recruiting, so I wouldn't swear them off completely.
You can manipulate a player's minutes while using fatigue settings and your depth chart as well. It takes some practice to get it just right, but absolutely can be done. Also, keep in mind that players don't need their full promise. Most are content getting 80-85 percent (some are pickier and need up around 90 percent)...the player will lose a point in WE if he feels he's not getting enough of his promised time and then a couple days later will email you and complain (and drop another point or two of WE), so you'll have plenty of opportunity to make adjustments as needed.