Target minutes need fixing Topic

I know, most of you don't use target minutes. But sometimes, even on a press team, you promise starts. It means, target minutes... Why on earth is the coach too dump to sit a player tired or tiring... and make sure it rests before getting back in. I lost a game I led by as much as 13 points because the SIM could not make intelligent rotations to keep my players fresh. I understand your player being tired if he has 78 stam and you decided to play that one 36 minutes.. But if you pencil his playing time between 24-28... come on, just manage!

Anyways, I think there must be a way to make it more logical. It could be a complement of both. I want to play a guy 24 minutes... You get him out fairly fresh... That's it. Get him back in fresh.

A.
6/14/2015 3:46 PM
It's always been broken, so that part isn't new. This is the risk you run when promising starts, and the risk is increased when playing press.
6/14/2015 4:09 PM
i actually think target minutes works pretty well... its just that press suits target minutes terribly. 24-28 is too high for press, i mean, you should never run minutes with press, but if you do, 24-28 is still too high (except MAYBE for 90s sta guys). 

edit: actually maybe 24-28 could work it just depends on your setup. im not sure would have to play around with it. instinctively it sounds too high for a 78 sta guy which is not very good for a press starter, but maybe you could make it work. the problem is if it was fairly fresh there's no way the guy plays in the higher end of that scale, 26-28, hes bound to get tired. you might be able to get by at 24 but you are still going to at least be getting tired. just the way press is. the bottom line is minutes doesn't work well with extreme fouling or fatigue and press has both. i've tried it and it goes as you would expect - very badly. so i think its more about press not being suitable for minutes than it is about 24-28 being too high, even though that may be the case...
6/14/2015 7:24 PM (edited)
I went back to fatigue. I will break promises when the situation is needed. But he actually played 23 minutes, and is averaging 23 minutes. I am just saying, come on, he is tired, I asked for 24-28, sit him please. Sit em both.
6/14/2015 7:34 PM
Posted by zorzii on 6/14/2015 7:34:00 PM (view original):
I went back to fatigue. I will break promises when the situation is needed. But he actually played 23 minutes, and is averaging 23 minutes. I am just saying, come on, he is tired, I asked for 24-28, sit him please. Sit em both.
This is confusing.  He's playing LESS minutes than you have him slotted for and he's getting tired, so why not set him for 16-20 or 20-24 minutes?  Of course he's going to be tired....if his stamina lends him to 23 minutes a game and you're telling the engine to play him MORE than that, then why are you complaining that he's tired?
6/14/2015 11:14 PM
My point is that he is tired cause of the way his playing Time is managed.
6/15/2015 11:44 AM
Target minutes need fixing Topic

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