Posted by MikeT23 on 6/26/2015 2:38:00 PM (view original):
It would have to be divisible by 4. 16, 20, 24, 28. Worlds that have 29 or 19 or whatever odd number you have, would have to get to one of these numbers. Buy someone out, recruit someone in.
I won't do scheduling for all of them(trust me, it can be done) but here you go:
16 - 2 divisions of 4 in two leagues
30 against division(90)
15 against opp division in league(60)
3 against division in other league(12)
That took me two minutes.
3 playoff teams in each league. Best record gets bye, division winner and WC play 7.
Easy peasy.
I don't think that WIS would be interested in creating too much variation in world sizes.
I can see two (16 and 32) or three (16, 24 and 32) different models.
32 would be exactly how it is now, same structure and schedules.
24 would be like MLB from 1969-1976, at least in league and division structure. Two leagues, two divisions of 6 in each league. Two division winners, 2 wildcards in each league. Dump the interleague play. Schedule is you play 18 games against your division mates (5 x 18 = 90 games), and 12 games against each team in the other division (6 x 12 = 72) for a total of 162 games.
16 would be two leagues, two divisions of 4 in each league. Two division winner and 1 wildcard in each league. Best record gets a bye. the other division winner and the WC play a best of 5. Also dump the interleague play. Schedule is 30 games against your division mates (3 x 30 = 90) and 18 games against each team in the other division (4 x 18 = 72).
The thing I like about the smaller worlds, especially the 16 team world, is that you get real rivalries with your division mates because you're playing them all the time.