Posted by fd343ny on 10/6/2015 6:00:00 PM (view original):
I think tempo is quite important. Need to compare your team to your opponent and decide what tempo is best
Now, this is complicated. generally, the better team wants faster tempo - all else equal. The more possessions the less likely an upset. If two teams had identical players and settings but one team was 10 points lower in every skill rating, the better team should go faster. Extra possessions, a longer Markov chain, less chance of upset.
But that isnt realistic. You can do rough analysis of whose team is deeper. Dont forget to look at both IQ and skillz. BUT, how about depth at particular positions. Its great to say that you have 10 good players and he has only 7, so maybe you should go uptempo. BUT, if you have only one guy who you really trust to run the point and his stamina is 70, you may not want to go uptempo cause that gets Mr Turnover at the point more of the game....
And you need to look at what schemes the teams run. Zone uses less stamina than FCP.
generally, stronger, deeper means go faster.
This is pretty much my process as well. Last season, I had a pretty talented, pretty deep team in D2 Wooden. I ran almost exclusively uptempo (except against far better teams) and won twenty-six games, most by double digits.
I look at my opponent's scoring breakdown. If he has a couple main scorers, and if those scorers have low stamina, that's enough to tell me uptempo is best. Remember: as players tire, their skills deminish, just like real life. If I can get your studs tired, I have an advantage.*
*Note: I run M2M with pretty athletic/good defenders.
10/6/2015 8:51 PM (edited)