Fairly Fresh vs Getting Tired Topic

I have just started (past few 3 games) experimenting with this but I have not seen a noticeable drop off at least offensively. Is there any over a longer stretch and other than the obvious Stamina what other factors may hinder or help this setting (minus obviously running fast tempo).

Also, in the box score: Can someone clue me in to what the abbreviations SCP and BP stand for? Thanks
10/31/2015 9:27 AM (edited)
SCP - Second Chance Points
BP - Bench Points
10/31/2015 10:01 AM
Posted by gkchesterton on 10/31/2015 10:01:00 AM (view original):
SCP - Second Chance Points
BP - Bench Points
<----me Duh Thanks
10/31/2015 10:09 AM
Well, WRT fatigue.  When you set your setting to Fairly Fresh, it means players come as soon as they can after you get to Fairly Fresh .. meaning almost all their minutes are at Fresh.  When you set them at Getting Tired, it means they will come out asap after they hit Getting Tired .. meaning that the 'Extra' minutes they play is at 'Fairly Fresh'.

As to efficiency, I am not 100 percent sure.  But, as the computer wants to put the starters in at the end of the game (if it is close), and at the last 2 minutes it sometimes lets them get slightly more tired that you set, it stands to reason that the starters (having played more minutes in the 38 to that point) can be a bit less fresh at crunch time.

For the record, SIM AI usually plays at Getting Tired .. and I sometimes play my best players there as well .. but if I press on Defense, I normally do Fairly Fresh.

10/31/2015 2:56 PM
Thanks Hugh, so question is if have elite or semi elite player...game might not be close at the end if he playes more against the bench
10/31/2015 5:29 PM
Fairly Fresh vs Getting Tired Topic

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