Posted by darnoc29099 on 10/25/2015 10:41:00 PM (view original):
Posted by cmac4567 on 10/25/2015 8:39:00 PM (view original):
Hughesjr what does the blank in the rotation do for you?
Soory to high jack your thread monster
Say the 1st person listed in each spot on the depth chart is assigned a rating of 1, the backup is a 2, and so on. The engine will always play the lineup (based on your depth chart) to have the lowest #s in the game at all times.
Using hughes' example, if Hedlund, Ross, and Brown all came out at once or were of equal fatigue, the sim would put Spaulding in at SG (rating of 3) before PG (rating of 4). If you listed Spaulding in the 3rd depth chart slot at the PG and SG positions, the sim would randomly assign him to either PG or SG with no rhyme or reason. I like using the <blank> if I have a really good backup big and want to maximize minutes. If my starters are A and B, C is a top-notch backup, and D is worse than C, I'll often go:
PF: A C, D
C: B <blank> C, D
In that example, A's stamina would be less than B's. Basically, setting the depth chart that way maximizes C's minutes and only brings D in if A, B, and C are all fatigued.
Exactly why I do it .. (what
darnoc29099 said
)
Which is why it would be nice to get a couple more spots in the lineup instead of just 4 .. 6 would be ideal.
You can have much finer control with blanks.
So, lets say you have a guy who is better at PG than SG, and you want him at PG every time your starter is not there. But you also want him to backup your SG before anyone else .. so: A is staring PG, B is starting SG, C is the guard you want to play most at PG/SG as a backup. D and E are your final two guards.
The scenario is that C is a good backup PG and also good at SG, and between D and E, D is the guy you would want at PG if they were the only 2 available. You would set up this as your lineup.
PG: A, C, <blank>, D
SG: B, C, D, E
Then if A is tired, C comes in .. he plays point. If B and A are both out, C and D are in and C is always at PG. If A and B and C come out, D and E are in and D is at point while E is at SG.
In this linuep the playing time would be A and B most, then C (at both PG and SG), then D (at both PG and SG), then E with the least (at SG only).
If you were to switch E and D on the SG .. so, it looked like this:
PG: A, C, <blank>, D
SG: B, C, E, D
Then the only difference is that E would get more playing time (a similar amount of playing time as D now) .. and most (if not all) of D's time would be at PG (instead of split between PG and SG). All of E's time is still at SG, he just gets a little more SG time than scenario 1.