Rookie question. First full-season league. Theme league with twisting from one player and team at one point in time.

I drafted 1921 Fritz Coumbe as a spot starter to give occasional rest to my 3-man rotation. His real life stats show 6 starts and 3 CGs. His # stats weren't TOO horrible and his + stats were decent, although his BB/K is very bad. I didn't mind if he gave up 5.5 a game as long as he could give me some innings. He's been awful as a starter--starts out getting rocked and stays in that mode until the hook. (But dang can he field.)

Maybe there haven't been enough games to judge (he's started 5.)

Is there an important stat to look for/ignore for someone in the role of spot starter? Maybe IP/G? I'm guessing since RL wins and losses aren't at all important, maybe starts and complete games aren't either. My thought (a rookie, mind you :D) was that some complete games IRL would mean he could do it in the sim too. I realize he's facing better competition here than he actually did, which means less innings, etc...

Thanks for any assistance.


1/13/2016 8:56 AM
He pitched in 28 games, and totaled 92 innings - which in WIS terms means he can pitch 3.1 innings before fatigue sets in.

It doesnt matter how many starts he had, or how many complete games he pitched - he will tire out after 3.1 innings.
1/13/2016 9:05 AM
Though, WIS calculates fatigue based on pitches thrown, not IP, so saying he will tire after 3.1 IP is not necessarily true. If he walks a bunch of guys during his first 2 innings he could very well get fatigued before then, and if he gets a lot of first pitch pop ups he could make it longer. WIS user elbirdo posted a great thread about pitch allocation a while back. Worth searching for
1/13/2016 9:36 AM
OK, thanks guys.
1/13/2016 10:53 AM
If his IP/G is right around 3 and he's being used as a starter where the minimum pitch count is 40, then setting him at 40/45 max is probably safest to avoid heavy in-game fatigue damage beyond his IP/G.  But if he's not a great pitcher to begin with, you can increase the pitch count some, knowing he may give up some extra runs here and there but could at least give you some more IP to save the bullpen.
1/15/2016 5:32 PM
Posted by ozomatli on 1/13/2016 9:36:00 AM (view original):
Though, WIS calculates fatigue based on pitches thrown, not IP, so saying he will tire after 3.1 IP is not necessarily true. If he walks a bunch of guys during his first 2 innings he could very well get fatigued before then, and if he gets a lot of first pitch pop ups he could make it longer. WIS user elbirdo posted a great thread about pitch allocation a while back. Worth searching for
Elbirdo's thread has been bumped. It now appears on the first page
1/15/2016 5:38 PM
checked our your Cleveland Stanbaggers team. He was getting rocked when you were using him for 70-96 pitch count games. In order to keep him from being an automatic loser, I would suggest setting his pitch count at 50/50 and then have him "get the hell out of there". This is based on his 3.1 ip/g number multiplied by ~16 pitches per inning. You can avoid the in game fatigue disasters, although it won't turn him into the '95 Maddux. His bb/9# of 2.54 isn't horrible; certainly well within the higher range of what I'll use. He's not bad for what you took him for; just don't ride him so hard. I'd also make sure to keep him at 100%; certainly not much lower than that.
1/15/2016 5:52 PM

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