Does anyone know WHY in a TOC, fatigue is based on game one being the same as game 26 in a regular season???

It is what it is, and is the same for everyone, but I don't understand what the purpose of doing this is...
2/2/2016 11:36 AM
I see that quite a few have viewed this message/question. No responses however.

I did check on the "FAQ" page, but nothing there other than the info. that says in the TOC, fatigue is based on the first game being the same as the twenty sixth in a regular season.

Please know that I'm not upset about this, nor am I complaining...Just  simply curious as to why it's set up in this manner.
2/3/2016 3:31 PM
Damping ends abruptly after game 15 of regular season. 
2/4/2016 4:15 AM
As far as TOC is concerned, take 2010 Joey Votto who just happened to have 648 PA/162 or 4 PAs for each game of a 162 game season.

Without the TOC 25 game cushion, if he would happen to get 6 PA's in his first TOC game, he is suddenly sitting at 150% usage (6 / 4).

With the 25 game cushion, if he were to get 6 PA's in his first TOC game, he is sitting at 102%, (4 x 25 + 6) /  (4 x 26)  =  106 / 104..

I think this is the reasoning.

2/4/2016 6:21 PM (edited)
Thanks to those who have responded!!! 

So, if this takes all TOC entrants past the effects of damping, it explains why players become fatigued so easily in a TOC.
I currently have two teams playing in separate TOC's. In one of them, Vince Coleman, with 702 RL plate appearances, dropped below 100% after just one game. (He had 6 PA's in that game.) As a matter of fact, none of my position players stayed at 100% after just the one game. 

Any and all information is very much appreciated!!! It's obvious that we have to manage our teams a bit differently in a TOC than in league play or in playoffs. 

I've had about 15 teams participate in a TOC and have had very limited success. (One team made it as far as the "final four".) I'd like to find a way to improve, if y'all don't mind helping out the competition a bit. ;)

That being said, it leads to a couple of questions...

How low should I allow a players fatigue to go before resting them in this format? (Pitchers as well)

Is there anything I should keep in mind while drafting a team that might help if it does well enough to make a TOC?

Thanks again!!!


2/4/2016 2:30 PM
I finally did go looking in the Knowledge Base and found this:

"Fatigue works the same way in the TOC as it does in a SimLeague with one exception: the TOC begins as if it were the 26th game of the season where each player begins having used up a prorated percentage of their available plate appearances or pitches thrown.

For instance, a hitter had 500 plate appearances during the actual season. An additional 10% is added for padding, bringing him to 550 PA.

When the TOC is started, the first game is treated as game 26 and he begins having used up 25/162 of his plate appearances, or 85 plate appearances.

Pitchers work the same way for pitch count."

So while there is no artificial DAMP effect implemented for the TOC, starting the fatigue calculation at Game 26 does in fact soften the early effects of fatigue, as in elbirdo's example of Votto above. 
2/4/2016 5:34 PM
skunk...

In my original post, I pointed out that it's if it were the 26th game of a regular season. My question was why do they do this?

Also, it doesn't soften the effects of fatigue, rather, it amplifies it. 
2/5/2016 2:30 PM
How does it amplify it?  Look at elbirdo's example of 2010 Votto.  If fatigue started calculating after TOC Game 1 as if it were the first game of a 162-game season, Votto would be 150% over usage if he got 6 PA in the first game and at 50% on fatigue.  Because they start at Game 26, Votto is 102% usage and 98% on fatigue.  That's a pretty significant softening of the fatigue effect, no?
2/5/2016 3:33 PM
skunk...I'm going by the teams/players which I've had in the TOC...(All of which become fatigued incredibly soon while in this tourney.)

Here is a copy/paste from one of my prior posts on this discussion... (Guessing that you missed it...)
"I currently have two teams playing in separate TOC's. In one of them, Vince Coleman, with 702 RL plate appearances, dropped below 100% after just one game. (He had 6 PA's in that game.) As a matter of fact, none of my position players stayed at 100% after just the one game." 

In the other, five of my position players went below 100% after one game. I'd certainly call that "amplified".

If elbirdo's example worked for Votto, then why did it not also stand true for Coleman? (Who had 54 more PA's than Votto) 

It's not unusual for (in my experiences in the TOC) five or more position players to drop below 100% after just one game. It's also common for pitchers who have 325 plus RL innings pitched to not get back to 100% until they've had three games'  rest, even if they only threw 85-95 pitches. (Again, that seems "amplified" to me. Low pitch count would mean a quick recovery in a regular season.)

Again, I'm not upset nor am I complaining. Just wondering why it's so different in a TOC than a regular season or league playoffs. (Hoping I'm not the cat that curiosity killed. LOL) 

Very interesting discussion!!! 




2/5/2016 4:10 PM

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