Posted by plague on 3/5/2016 12:53:00 PM (view original):
Posted by nachopuzzle on 3/4/2016 3:04:00 AM (view original):
Posted by plague on 3/4/2016 1:29:00 AM (view original):
Posted by MonsterTurtl on 3/3/2016 8:43:00 PM (view original):
I agree, I would like to be able to increase the amount of game planning I could do. I have hoped many times I could have my best defender guard the other teams best player but I couldn't because it would mess up my offense. I would also like to be able to set who plays late in the game, who plays in certain situations, who takes the last shot, etc. what would be really great but I dont know if it is possible is to be able to choose what plays you use or maybe creat plays.
More options sounds great, but with WIS games it can be a pandora's box that ends up ruining the game. There has to be a line between keep it simple keep it stupid and unlimited options. You tilt too much in one direction and the game is no longer fun. GD was once fun because I could spend minimal time and still be competitive, but then it got to the point where the game became time consuming just to be competitive. I don't want to play a game where available time is the major factor in winning or losing.
I initially read this reply and felt the poster had completely misunderstood the original post (because after a couple beers you tend to stop reading objectively), but upon second thought I get the subtle and fair point they are trying to make. And I think there is a pretty simple solution to this problem, and its a feature that has been discussed for a while now...which is to have "default" settings for the majority of contingencies.
Just like there are default settings for offensive distributions against each defense, there should be the exact same things for stuff like depth charts against specific defenses, tempos against those defenses, etc. Like I mentioned in an earlier post, this doesn't actually need changing the math of the engine just the numbers it uses.
Now to truly get at plague's real point (which I'll finally disagree with), I'd claim that most peoples' opinion here is that the individuals who spend the most time practicing this craft should also be the most successful at it, no??? And here is why this solution works for both parties, because you get the default settings you want for the games you feel are unimportant (which there absolutely are and/or truly don't have the time to devote towards) while still retaining advanced control over those that you can. Therefore, it would serve the day-in-and-day-out players just as well as it would serve the players that need to sometimes set-it-and-forget-it.
1 of 2 things will happen with defaults.
1-if you use defaults you will lose.
2-if you use defaults and win people will say "Why do I bother spending the time to set up my depth chart, game plan, etc if I can just use defaults and win."
"I'd claim that most peoples' opinion here is that the individuals who spend the most time practicing this craft should also be the most successful at it, no???"
To get to this point. This is not a job this is a game. Not everyone has unlimited free time.I am paying to play and if the game becomes too time consuming I will stop paying. Do you really want a game where he who spends the most time wins? There has to be more to a game than time spent to win. There has to be a balance that works for enough people to keep the world filled.
Here is what is going to happen if HD gets too time consuming. Owner A has 4 teams in 4 different worlds. He tells himself I don't have the time for 4 teams anymore because the game is too time consuming. He starts dropping teams and sim teams start popping up where human owners once played. You make this too time consuming. New owners who have never played the game will feel overwhelmed and quit after 1 season, some owners will stay, but the percentage of owners who will stay will drop due to the time constraints and the complexity of the game. You will lessen the amount of new owners to the game. The domino effect will be the owners who do stay will become unhappy because their opponents are primarily SIM AI.
I wasn't trying to be rude with my initial post and I'm not trying to be so now, but I would have to disagree with the majority of your response. I think its quite presumptuous to say that there are only two outcomes that could happen by offering coaches more options. I don't really understand what you mean by #1...why would they cause you to lose more often???
Just to make sure we are talking about the same thing when referencing
"defaults", I'm talking about specific settings put in place by each coach, not just some standard blanket settings. Such as, if your team wasn't very deep and had mediocre BH and PS then you could set them to always run a slowdown tempo against the press but regular tempo against man and zone, or set a different depth chart to use against press teams which better utilizes your BH and PS ratings, etc. etc.
To me, at least, this seems like
a feature that could make the game a whole lot less time consuming. So, if you have 4 teams, you wouldn't have to spend x minutes of time every single day to gameplan or the somewhat tedious work of just plugging in your settings for all those teams. This would actually give the user much more flexibility, while simultaneously offering more control over your team, and help coaches that don't have as much time on a daily basis to position their team for success against the most obvious probable contingencies.
As for your last point, people here have wildly different lifestyles and ways of consuming this game. And if a coach could consistently just set these defaults on day one then walk away and still have real success, then they would be
much more lucky than good. Which is (another but by no means the only) reason why there should also be more straightforward controls over specific game functions like choosing man-to-man defensive match-ups and whatever. Coaches who take time to actually set customized gameplans on a day to day basis are already probably gonna be much better coaches anyways, but given the way the game currently exists it is much more likely in my opinion that a coach actually can do the absolute minimum and still have moderate success. Adding nuance to the game would actually make the game more interesting, instead of people showing up and saying to themselves "I can't even chose who my guys guard?" then checking out after one season.