Posted by tarvolon on 4/30/2016 2:13:00 PM (view original):
Actually, I know exactly what happened. It's glitchy as hell, but I know what happened.
You were the 8th University team in the PR, which means you cannot be placed in a region where you meet another University team before the Elite Eight. So you got bumped down. But Sewanee was the 9th University team, which means they could not be placed in a region where they met another University team before the Sweet Sixteen. So they got stuck in a spot where you were ineligible (in a region where they can meet Rhodes in the Sweet Sixteen), because the algorithm still treated them by the 9th rules even after you dropped below them. You were still treated as the 8th University team and dropped three seed lines until you got to a place where there was no other University team in your half-region.
It's a glitch. They probably can't fix it, because I'm guessing the coding is pretty complicated and the glitch is buried in there, but that's exactly what happened. I'd send a ticket anyways though.
i agree, this is intended, albeit strange, behavior.
the cost of coding around strange edge cases like this (and there's a few of them) is pretty high, and IMO, generally not worth it given the situation staffing wise. seble is aware these kind of strange situations exist and i don't think he has any intention to address them - which i actually agree with. it does seem dumb that you can get placed below your conf mate, but you are seeded 1 by 1, with no concern to the rest of what is happening - to keep things simple. it works pretty well the vast majority of the time, and so i don't think its worth it to spent a bunch of time fixing the 10 little problems that make up the 1% of cases that are goofy like this.
also, its worth us all keeping in mind that seble showing us the S curve is basically a gift. if we couldn't see it like before, we probably wouldn't think twice about something like this. most algorithms are imperfect, and usually we don't get the visibility to really see those imperfections with such clarity. just because we do get to see, doesn't mean we should raise the bar on what an acceptable algorithm is. i think overall, NT seeding is actually pretty strong in this game, its by far the best ranking algorithm anywhere in HD. basically, what im saying is, i don't think the problem here is the algorithm - its just that we get more visibility into the results of the algorithm, than would typically be the case - and so we are seeing little problems we'd otherwise miss. but, that doesn't mean there's anything wrong here.