Posted by nachopuzzle on 5/6/2016 8:42:00 AM (view original):
Player ratings (and thus improvement) decrease percentagely based on injury level. So, a guy at 100% health improves at his optimal ability just like he plays at 100% of his ratings...but a guy at 60% health improves at 60% just like he performs at 60% of his real ratings. And if you cut any low rating in half...then yeah...
where does this come from? an injured player plays at X percent of their ratings? that sounds way to extreme for me, i don't think its really that bad, but its quoted regularly and i have no idea where it started.
but anyway - OP - you are lucky you haven't improved - at 60%, you actually can see ratings go down. well, its just slightly at that point, the lower health numbers with bigger injuries, like 40-50%, you'll definitely see ratings drop. but by like 70% you seem to be treading water and by 80% or so are improving again. that is all just ballpark, meaningful injuries are REALLY rare in this game, i've only had a few in my whole 9 years playing.