Prestige in 3.0 Topic

I submitted a ticket regarding a battle where it seemed like prestige wasn't making nearly the impact it did in HD 2.0 (despite preferences being even or very close to even).

This is what I've heard back so far (put in my words, not direct quotes):

1. Prestige is calculated in the same way in 3.0, but recruiting has changed so much that we can't make comparisons from the new game to the old game.

2. However, 3.0 was designed so that prestige would have similar impact to what it has in 2.0.

3. They are continuing to monitor how the current system is working, and they currently think it is working as intended.

I am very skeptical of the fact that prestige is having a similar impact to what it had in 2.0. I'd love to see a few more battle analyses (especially of cases where the lower prestige school is able to take the lead on the strength of APs/promises/preferences so that we could see it in action and get a good sense of how it works. But CS thinks it's working, so I guess I'll update if I get any more info.
9/27/2016 5:34 PM
Yeah - too bad Seble didn't take advantage of that as part of BETA. Would have made too much sense.
9/27/2016 7:14 PM
bump for the Wednesday crowd. When I posted this, I didn't realize that all anyone would be talking about was seble leaving.
9/28/2016 11:04 AM
So cwis has been in my conference in Crum for seven seasons now. I didn't realize he was one of the programmers. I commented on the coaches corner wishing him luck with the job, complimenting the majority of 3.0, and raising concern about how prestige is working.

He told me that they are continuing to evaluate and will "definitely" make some tweaks, but they don't want to make any changes until the sample size is large enough to make sure they're doing it right.
9/28/2016 12:17 PM
I asked the initial question in dev chat about prestige solely based on my recruiting battle in Knight. In my experience, i think it was lessened or attention points are way way too valuable.
9/28/2016 12:41 PM
Posted by sportsguy001 on 9/28/2016 12:41:00 PM (view original):
I asked the initial question in dev chat about prestige solely based on my recruiting battle in Knight. In my experience, i think it was lessened or attention points are way way too valuable.
The AP system is generally terrible. APs just feed into a mathematical formula; they're completely impersonal and dry. I miss recruit and coach communication.
9/28/2016 12:46 PM
Posted by sportsguy001 on 9/28/2016 12:41:00 PM (view original):
I asked the initial question in dev chat about prestige solely based on my recruiting battle in Knight. In my experience, i think it was lessened or attention points are way way too valuable.
I asked a question and then sent a ticket solely based on a battle in Knight, and I have the same assessment. Either APs are overpowered or prestige is underpowered
9/28/2016 2:01 PM
Posted by kcsundevil on 9/28/2016 12:46:00 PM (view original):
Posted by sportsguy001 on 9/28/2016 12:41:00 PM (view original):
I asked the initial question in dev chat about prestige solely based on my recruiting battle in Knight. In my experience, i think it was lessened or attention points are way way too valuable.
The AP system is generally terrible. APs just feed into a mathematical formula; they're completely impersonal and dry. I miss recruit and coach communication.
I am kind of torn on AP's but ultimately I think I like them. I like the idea of not having to "recruit" every 3 hours and log on to make sure I set the calls/ letters/ etc. This way I can set my AP's and kind of forget about them once I identify the recruits I like...but I do see how they are impersonal.
9/28/2016 2:08 PM
Posted by crabman26 on 9/28/2016 2:09:00 PM (view original):
Posted by kcsundevil on 9/28/2016 12:46:00 PM (view original):
Posted by sportsguy001 on 9/28/2016 12:41:00 PM (view original):
I asked the initial question in dev chat about prestige solely based on my recruiting battle in Knight. In my experience, i think it was lessened or attention points are way way too valuable.
The AP system is generally terrible. APs just feed into a mathematical formula; they're completely impersonal and dry. I miss recruit and coach communication.
I am kind of torn on AP's but ultimately I think I like them. I like the idea of not having to "recruit" every 3 hours and log on to make sure I set the calls/ letters/ etc. This way I can set my AP's and kind of forget about them once I identify the recruits I like...but I do see how they are impersonal.
I like APs, I just think they might be overpowered.
9/28/2016 2:31 PM
I realize I'm in the minority among experienced coaches re APs, and that's fine.

Early on, one stated goal of WIS in 3.0 was to make HD less of a math problem to be solved and exploited. At some point that seems to have been not only abandoned, but the course was fully reversed toward making it all about math. I find this reversal fascinating, and that fascination is the main reason I'm still here.
9/28/2016 3:21 PM
Posted by kcsundevil on 9/28/2016 3:21:00 PM (view original):
I realize I'm in the minority among experienced coaches re APs, and that's fine.

Early on, one stated goal of WIS in 3.0 was to make HD less of a math problem to be solved and exploited. At some point that seems to have been not only abandoned, but the course was fully reversed toward making it all about math. I find this reversal fascinating, and that fascination is the main reason I'm still here.
But isn't that exactly where the random element comes into play and becomes necessary? Even if you develop some mathematical formula you can't really exploit the RNG that decides every so often that a "H" beats a "VH".

Now if they take that out of the game I'd agree it becomes nothing but a mathematical formula to be gamed from the top down.
9/28/2016 3:39 PM
Posted by possumfiend on 9/28/2016 3:39:00 PM (view original):
Posted by kcsundevil on 9/28/2016 3:21:00 PM (view original):
I realize I'm in the minority among experienced coaches re APs, and that's fine.

Early on, one stated goal of WIS in 3.0 was to make HD less of a math problem to be solved and exploited. At some point that seems to have been not only abandoned, but the course was fully reversed toward making it all about math. I find this reversal fascinating, and that fascination is the main reason I'm still here.
But isn't that exactly where the random element comes into play and becomes necessary? Even if you develop some mathematical formula you can't really exploit the RNG that decides every so often that a "H" beats a "VH".

Now if they take that out of the game I'd agree it becomes nothing but a mathematical formula to be gamed from the top down.
I definitely think it's a math problem. Not saying that's bad but I think it is.

And I think figuring out RNG for H vs VH is even MORE of a math problem. Think of it this way. You're going to experience diminishing returns on your recruiting effort. You could send a bunch of effort but only increase your chances of winning the recruit by 1-2%. While you could use that effort on a different recruit an increase your chance of getting him by 25%.

If you're able to figure all that stuff out, it can definitely help you. I don't know if it's exploitation or 'gaming' but it would help if you knew your percentages.
9/28/2016 3:46 PM
Posted by possumfiend on 9/28/2016 3:39:00 PM (view original):
Posted by kcsundevil on 9/28/2016 3:21:00 PM (view original):
I realize I'm in the minority among experienced coaches re APs, and that's fine.

Early on, one stated goal of WIS in 3.0 was to make HD less of a math problem to be solved and exploited. At some point that seems to have been not only abandoned, but the course was fully reversed toward making it all about math. I find this reversal fascinating, and that fascination is the main reason I'm still here.
But isn't that exactly where the random element comes into play and becomes necessary? Even if you develop some mathematical formula you can't really exploit the RNG that decides every so often that a "H" beats a "VH".

Now if they take that out of the game I'd agree it becomes nothing but a mathematical formula to be gamed from the top down.
Probabilities are fractions. If VH beating H is a dice roll outside of users' control, it's part of the math problem.
9/28/2016 3:53 PM
Yes, I generally agree with both Benis and KC but so long as there remains an element that is outside of the individual user's control the system is less susceptible to being rigged.
9/28/2016 4:42 PM
Prestige in 3.0 Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.