Final 2.0 Recruiting - Positives Moving Forward... Topic

The final world to transition to 3.0, Naismith, started its final 2.0 Recruiting session last night. This is just my opinion, but having recruited-scouted in 3.0 Beta, plus scouted and prepped in 3.0 in Smith and Crum, this final Naismith session really, really feels like i'm playing Atari in 1981.

Probably my favorite 3.0 improvement is this: a reduction or elimination of the effectiveness of 6-player super-classes...

In Naismith, every 2 years I'm matched against a nearby similarly-prestiged 6-0-6-0 school. This school squeezes me in New England and New York, always targeting the same talented players. I've tried battling in the past and have had little to no success.

Of all the issues people have had with 2.0, like job logic, recruit generation, whatever, my main gripe has been the advantages given to these superclass teams. Yes, totally within the rules, and maybe i should have followed the same strategy, but a completely asinine part of 2.0 that will be reduced or eliminated in 3.0.
9/30/2016 10:21 AM
Also, a second positive for 3.0... in the previous Naismith recruiting session i had to fend off a poacher, and was left with $142 in my piggy bank. This meant i couldn't FSS anywhere to prep for Season 91 recruiting. Wednesday and yesterday i crashed coursed FSS to quickly scout New England. I of course had work, plus kids' Little League Fall Ball, plus help with their homework, etc, so my scouting was done half-assed. Then of course the nearby Superclass team mentioned above elbowed me away from my top targets.

3.0 allows us to prepare weeks in advance in scouting. Huge huge improvement.
9/30/2016 10:27 AM
Final 2.0 Recruiting - Positives Moving Forward... Topic

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