Is there considering credits Topic

I need to know.
11/4/2016 12:07 PM
No for everything EXCEPT wants to play.

You get extra credit every turn for making a minutes promise to someone who has the preference 'wants to play'.

Promised Start does not do it .. just promised minutes.
11/4/2016 12:09 PM
considering credits? what does that mean?
11/4/2016 12:46 PM
Considering Credits were a 2.0 thing .. if you did recruiting early, there was an small additive bonus. So a HV early was worth more than a HV late, etc. It was supposed to help with poaching.

Now, effort is effort regardless of time .. except for a wants to play bonus if the guy wants to play. If you offer minutes to someone who has no preference for 'wants to play', then you get X points for the offer. If you offer someone who has a 'Wants to Play' preference ..you get the X points for the offer and EXTRA points every turn while the promise still exists.
11/4/2016 12:54 PM
ThanksHughes, so a player who does not want to play (preference) gives no considering credit
11/4/2016 1:06 PM
I would suggest reading the Guide. Some of the info in this thread is a bit garbled or incomplete.
11/4/2016 1:15 PM
Why does the promise start WITH minutes not give a bonus?
11/4/2016 1:45 PM
Minutes give a bonus .. start does not give a bonus. Minutes and Start are not tied together. But if you promise a start, you should also promise minutes.

The start does give credit on the turn it is applied, just no extra credit after that turn. Minutes also give a credit on the turn they happen .. but minutes (and not a start) also give extra points on follow on turns IF the guy wants to play. Starts give no follow on points.

Hopefully this is clear enough.
11/4/2016 1:52 PM
Posted by hughesjr on 11/4/2016 12:54:00 PM (view original):
Considering Credits were a 2.0 thing .. if you did recruiting early, there was an small additive bonus. So a HV early was worth more than a HV late, etc. It was supposed to help with poaching.

Now, effort is effort regardless of time .. except for a wants to play bonus if the guy wants to play. If you offer minutes to someone who has no preference for 'wants to play', then you get X points for the offer. If you offer someone who has a 'Wants to Play' preference ..you get the X points for the offer and EXTRA points every turn while the promise still exists.
Maybe I'm wrong here, but I don't remember this being anything like you are describing. The concept was that you would have credit for being on the recruit earlier than someone else, but it never changed the value of a HV or any other recruiting action for that matter.

For example (using made up point totals): If an HV is 10 points and each cycle is worth 2 points and all factors are the same except Team A started recruiting 2 cycles before Team B.
Team A 10 HVs in cycle 1 = 100 points for the HVs and 4 points for the 2 cycles of considering credit (104 points)
Team B 10 HVs in cycle 1 = 100 points for the HVs and 0 points for considering credit (100 points)

The HVs receive no additional value, but Team A wins for the considering credit.
11/4/2016 10:42 PM
Posted by poncho0091 on 11/4/2016 10:42:00 PM (view original):
Posted by hughesjr on 11/4/2016 12:54:00 PM (view original):
Considering Credits were a 2.0 thing .. if you did recruiting early, there was an small additive bonus. So a HV early was worth more than a HV late, etc. It was supposed to help with poaching.

Now, effort is effort regardless of time .. except for a wants to play bonus if the guy wants to play. If you offer minutes to someone who has no preference for 'wants to play', then you get X points for the offer. If you offer someone who has a 'Wants to Play' preference ..you get the X points for the offer and EXTRA points every turn while the promise still exists.
Maybe I'm wrong here, but I don't remember this being anything like you are describing. The concept was that you would have credit for being on the recruit earlier than someone else, but it never changed the value of a HV or any other recruiting action for that matter.

For example (using made up point totals): If an HV is 10 points and each cycle is worth 2 points and all factors are the same except Team A started recruiting 2 cycles before Team B.
Team A 10 HVs in cycle 1 = 100 points for the HVs and 4 points for the 2 cycles of considering credit (104 points)
Team B 10 HVs in cycle 1 = 100 points for the HVs and 0 points for considering credit (100 points)

The HVs receive no additional value, but Team A wins for the considering credit.
OK . So the 4 points were because the HV was on for 2 more turns. That means . . The HV was worth 104 and not 100. :)
11/4/2016 11:52 PM
Is there considering credits Topic

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