Posted by darnoc29099 on 7/16/2017 3:25:00 PM (view original):
Zorzii-I'll humor you for a second-how would your "caps" system work? There are kids that start with an overall rating of 440 loaded with potential we'd both rather have on our D3 teams than a D1 kid rated 610 that is 99 in WE, DU, and ST but maxes at 25 in ATH and DEF. Potential is the key factor here. How can you possibly artificially cap guys based on their overall rating that have hundreds of points of growth left?
Darnoc : Why cap?
1. Better SIM D1 and D2 recruiting
2. Preventing location advantage more. 3.0 is worse than 2.0. Just look at Florida.
3. Making scouting easier, you would not see players over the cap.
4. Easier for new owners.
5. More easy to challenge top teams owned by top coaches.
My cap is simple for frosh : 520-530, I would go 520 for D3
For D2 560.
Add 20, soph, 40 juniors, 60 seniors.
It would still make D3 pool the biggest.