Posted by pkoopman on 8/26/2017 2:10:00 PM (view original):
I don't really have a strong opinion on your proposal specifically, but I do think recruits and players both should make their decisions intelligently. Players who 1) want to play as part of their recruit preferences, and/or 2) get promised minutes shouldn't accept anything more than a negligible decrease in minutes year over year. If you promise 25, it's reasonable for those players to start complaining, lose work ethic, and eventually transfer if those minutes go down later on.

I also think % of offense should be a preference (maybe replacing "wants success") and available promise.
Lol what does % of offense even mean? I see that stat under Player Game Plan but to this day, I have no idea how that percentage is calculated.
8/26/2017 11:02 PM
Posted by zagsrulez on 8/26/2017 11:00:00 PM (view original):
Posted by MikeT23 on 8/25/2017 8:05:00 PM (view original):
It's not really your strategy. Pretty sure a LOT of people do it. And it probably dead on accurate with how recruiting works. "You're the best we have coming in. You'll be a 4 year starter!!" Then, next year, "Sorry, son, Billy Bob has outplayed you. You're gonna be a back-up this year. We'll get you some PT though. Don't worry about it."
Yes this is realistic. You gotta perform well to keep your spot. If not, you're gunna be riding the pine. Having promises extend more than the initial season is silly.
This is a good point, I retract my earlier argument.
8/26/2017 11:08 PM
Posted by zagsrulez on 8/26/2017 11:03:00 PM (view original):
Posted by pkoopman on 8/26/2017 2:10:00 PM (view original):
I don't really have a strong opinion on your proposal specifically, but I do think recruits and players both should make their decisions intelligently. Players who 1) want to play as part of their recruit preferences, and/or 2) get promised minutes shouldn't accept anything more than a negligible decrease in minutes year over year. If you promise 25, it's reasonable for those players to start complaining, lose work ethic, and eventually transfer if those minutes go down later on.

I also think % of offense should be a preference (maybe replacing "wants success") and available promise.
Lol what does % of offense even mean? I see that stat under Player Game Plan but to this day, I have no idea how that percentage is calculated.
Player [FGA + (.5)FTA] /
Team [FGA + (.5)FTA]

When there's an odd number of FTA, round down.
8/27/2017 12:23 AM
So "demands touches"?
8/27/2017 10:08 AM
Posted by pkoopman on 8/27/2017 12:23:00 AM (view original):
Posted by zagsrulez on 8/26/2017 11:03:00 PM (view original):
Posted by pkoopman on 8/26/2017 2:10:00 PM (view original):
I don't really have a strong opinion on your proposal specifically, but I do think recruits and players both should make their decisions intelligently. Players who 1) want to play as part of their recruit preferences, and/or 2) get promised minutes shouldn't accept anything more than a negligible decrease in minutes year over year. If you promise 25, it's reasonable for those players to start complaining, lose work ethic, and eventually transfer if those minutes go down later on.

I also think % of offense should be a preference (maybe replacing "wants success") and available promise.
Lol what does % of offense even mean? I see that stat under Player Game Plan but to this day, I have no idea how that percentage is calculated.
Player [FGA + (.5)FTA] /
Team [FGA + (.5)FTA]

When there's an odd number of FTA, round down.
Bad idea in that both your suggestions overly complicate a game that already has flaws in the current execution (ie perimeter offence, strong defense, etc.)
Remember K I S S
8/27/2017 11:09 AM
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