anyone knows how iq is integrated when the game is simulated. I think it does not, a theory, raise or decrease stats.
3/24/2018 7:32 AM
The common theory is that it acts as a multiplier in the equation. For example grabbing a rebound would look something like (reb+ath/2)*iq
3/24/2018 7:51 AM
What if it was the average of all the players iq on the floor and a way to calculate if offense or defense is well played?

It would help to pass better, have open looks, not turn it over. Produre more contested shots, rebound better etc.

I am playing a soph and frosh team and it's been eye opener. It's as unpredictable as I have ever seen when it comes to the simmed games. My theory is Iq works as an average and influence how the sets are played.
3/24/2018 7:59 AM
No. I am pretty sure that admin has said it effects individual players it isn’t the average of the players on the court.
3/24/2018 10:03 AM
Posted by Trentonjoe on 3/24/2018 10:03:00 AM (view original):
No. I am pretty sure that admin has said it effects individual players it isn’t the average of the players on the court.
I seem to remember this too, however, that really doesn't make a lot of sense for the defenses outside of M2M. In my opinion, FCP should incorporate the 5 players IQ's and Zone should incorporate the front-line 2 or 3 and back-line 2 or 3. This would add greater customizable elements to the different defenses.
3/25/2018 11:57 AM
Well, IQ is kinda averaged in zone.
3/25/2018 12:04 PM

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