What is happening in real life is not what you think it is, don't compare this game to real life. In real life bullpens are massively overpowered not because of "tired players" because that's not actually a thing, it's because average bullpen velocity is substantially higher than average SP velocity, and also managers go RLRL much more frequently

On HBD, velocity = strikeout rate as opposed to literal MPH, but it is calibrated to the historical average as opposed to recent trends. In the past 20 years, MPH velocity has exceeded the threshold of human reaction time, so against a guy like Chapman or Kimbrel, hitters are up there guessing basically. Close your eyes and swing as hard as possible. Their K-rates are not calibrated from 0-99, they are hilariously off the scale, they should be topping out at something like 175-200 or more

There's nothing you can really do, it's just the way baseball has historically been versus how it operates recently. Your guys are going to get tagged sometimes, lower their pitch counts and raise their Call Bullpen
12/4/2018 12:17 PM
Are you saying that real life pitchers getting tired isn't really a thing?
12/4/2018 12:26 PM
So this is related to something I've been wondering recently. We know of the "third-time through the order penalty" in real life, and obviously that in real life, pitchers aren't as good on pitch 100 as they were on pitch 1, pitch 50 and pitch 99. I'm curious if the sim operates in the same way, where pitchers are less effective as they approach their stamina threshold, or if the only concern over stamina's effect is what a pitcher's % will be the next time out.
12/4/2018 2:50 PM
I know there are some veteran owners who believe in in-game fatigue on here. It would make sense to have it. Without it, you could set your ace at 150 pitches/game and let him roll
12/4/2018 3:10 PM
No, he made a reference to hitters getting tired at the end of a game. That's not really a thing. And then the OP deleted his post so my response makes no sense without context
12/4/2018 7:20 PM
In-game fatigue is real.

I've seen too many instances where lowering pitch counts make a drastic difference in over all performance for it to be coincidence.

Long ago the developers explained it as like a jar of beans (or something similar) where each pitch removes a bean, and performance diminishes the closer the jar gets to empty.
12/4/2018 7:38 PM
His post was about relief pitxhers giving up too many R/HR and why that shouldn't be because of lineup fatigue amongst other things. Post was not about pitcher fatigue
12/5/2018 7:58 AM
This discussion actually originated in one of my worlds, with mattyjim. I don't know the logic behind it, but my initial complaint was that it seems there are far too many occasions in HBD and SIM baseball where a reliever will have two outs and the bases empty, and then give up multiple runs to blow the save. I wasn't necessarily making a real life comparison. It just seems ridiculous to me how often it occurs.
12/5/2018 11:44 AM

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