As a new player, I had two questions regarding the ratings seen in the preset player roles tab.
1) Do the ratings indicate how valuable a player a player is in that role relative to a perfect player?
Example: A player rated a 55 on the center tab means he is a better center than a player rated 49.(With a rating of 100 meaning he is the best possible center.)
OR
2) Do the ratings indicate what position is best for that individual player?
Example: A player rated 55 on the center tab has to be a center because it is higher than his ratings at the other tabs. The player rated 55 could be a worse center than the player rated 49. While the important ratings between player 55 and 49 are even, the reason the 49 player is rated lower is because he has significantly higher stats on the less important statistics, making is distribution of ratings more even.
If this thread doesn't make sense, let me know!
4/12/2019 10:15 AM
I play around with the player roles feature sometimes, but I always end up switching back to overall. The problem for me is with 5 teams playing slightly different styles, I have one group of settings for my flex/3-2 teams, and another for the triangle/2-3 teams. And sometimes, personnel on my flex teams ends up better suited to 2-3, and vice versa. I’d like to be able to customize per team rather than by user in user settings. But there does not appear to be a way to do that, at least not that I’ve found.

It is essentially there for you to customize how the system evaluates players. If you think the system default places too much emphasis on defense and skills, and not enough on physical attributes like athleticism and speed, you can use player roles to produce more “accurate” results when scouting, recruiting, and game planning - accuracy depending of course on how well your updates mesh with the reality of how the game engine functions. If your customization reflects your biases rather than how the game actually functions, the results you get are simply going to be the results you want, and it may not help you win at all. Player roles is kind of a “garbage in, garbage out” kind of deal.

To answer your questions directly:
1) Assuming you’re talking about the system defaults, I think the answer is kind of, but only to the extent that the system defaults are truly optimal (conventional wisdom is that they’re not actually optimal at all)
2) It can be used that way, but again, if this is based on system defaults, it’s probably less than optimal. And if you customize, it is optimal to the extent that your customization is positively compatible within the game engine. For example, if you’re running FB/press, and you go all ath/spd/def and ignore stamina, you are not going to have optimal results (unless you get lucky and just happen to accidentally have a lot of stamina).
4/12/2019 12:00 PM
Posted by wildcatfan07 on 4/12/2019 10:15:00 AM (view original):
As a new player, I had two questions regarding the ratings seen in the preset player roles tab.
1) Do the ratings indicate how valuable a player a player is in that role relative to a perfect player?
Example: A player rated a 55 on the center tab means he is a better center than a player rated 49.(With a rating of 100 meaning he is the best possible center.)
OR
2) Do the ratings indicate what position is best for that individual player?
Example: A player rated 55 on the center tab has to be a center because it is higher than his ratings at the other tabs. The player rated 55 could be a worse center than the player rated 49. While the important ratings between player 55 and 49 are even, the reason the 49 player is rated lower is because he has significantly higher stats on the less important statistics, making is distribution of ratings more even.
If this thread doesn't make sense, let me know!
Yes and Yes
4/12/2019 10:46 PM
Player roles are actually solid. If you make your own they're far better than overall. There is no reason to perfer overall over them, in reality they just both stink
4/15/2019 10:47 PM
Posted by cubcub113 on 4/15/2019 10:47:00 PM (view original):
Player roles are actually solid. If you make your own they're far better than overall. There is no reason to perfer overall over them, in reality they just both stink
Keywords: If you make your own. The generic player roles arent very useful in my opinion.
4/16/2019 3:13 PM
I appreciate all the feedback. It gives me a guidepost on how to build my teams.

As a follow-up question, how do you customize the roles to receive the best performance?
(I understand that this may involve personal strategy so if you are uncomfortable answering I understand.)
4/16/2019 7:47 PM
It just really depends on the coach and how much you value certain categories over others at specific positions
4/17/2019 1:31 PM

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