Guards driving to the basket Topic

Posted by mullycj on 5/8/2019 2:25:00 PM (view original):
PS - since when did you all get sticks up your *****. Try to add a little levity into the boring forums and you all act I just stole your lunch money.
If it makes you feel better - I laughed.
5/9/2019 10:42 PM
https://www.whatifsports.com/hd/PlayerHistory/Ratings.aspx?&pid=3967396

I was really excited when I signed this guy for my D3 team. He never was a dominant slashing scorer like I had hoped he would be. He was a good player but I thought I had gotten a white whale when I got him. Was his LP to low? Did I screw it up? Seems like he checks all of the boxes.
5/10/2019 11:18 AM
Was the offense FB? My first thought was the low stamina led to him playing some minutes fatigued.

I would also expect a more efficient scorer out of a guy like that.

I do think that the PER-LP Ratio may play into this type of player. I suspect he took more jumpers becasue his PER was 3 times higher than LP.
5/10/2019 11:37 AM
I just dug throught the scoring leaders at D3 for Phelan and Knight.

Almost all of the slasher type guards (less than 2 3FGA per game) had a FG% between 47 and 51. They also had sub 20 LP and a PER/LP ratio of 3:1 or greater.

The best guy I found was this sim recruited player:

https://www.whatifsports.com/hd/PlayerProfile/Ratings.aspx?tid=0&pid=4157129

53%
1:1 LP/PER
5/10/2019 11:48 AM
Posted by Trentonjoe on 5/10/2019 11:37:00 AM (view original):
Was the offense FB? My first thought was the low stamina led to him playing some minutes fatigued.

I would also expect a more efficient scorer out of a guy like that.

I do think that the PER-LP Ratio may play into this type of player. I suspect he took more jumpers becasue his PER was 3 times higher than LP.
I run motion with that team and man to man on defense. I also subbed him out at fairly fresh. Fatigue shouldn't have been an issue.

He averaged between 5.3 and 5.7 FTA per game in his last three seasons. I guess that is pretty good. I just thought he would be better.
5/10/2019 12:21 PM (edited)
This is the kind of player I’m thinking of, though he’s obviously not a star for the Big 6 level, he was efficient. I recruited him, but retired the handle before I could utilize him as an upperclassman.
5/10/2019 2:36 PM
Posted by tgblackw on 5/10/2019 11:18:00 AM (view original):
https://www.whatifsports.com/hd/PlayerHistory/Ratings.aspx?&pid=3967396

I was really excited when I signed this guy for my D3 team. He never was a dominant slashing scorer like I had hoped he would be. He was a good player but I thought I had gotten a white whale when I got him. Was his LP to low? Did I screw it up? Seems like he checks all of the boxes.
the problem is that 2pt% shots are just not that good. you get some putback and tip-ins with bigs, but those have *nothing* to do with distribution settings. you can get bigs up to 55, 56% with 99 ath/lp and 60 spd/per type ratings, sometimes, but that includes those putbacks and tip-ins. the reality is you'll basically never beat 50% by much - maybe 52% - on the marginal shots you take from 2 point range, between a 0 distro and anything else. SOS is a big factor, i don't really know how things work against terrible teams, nor do i care, but just to be clear - those rates are for hard competition.

look at your player's FTA as a % of FGA - its not perfect, because the FT% he has influences how many FTA he takes - ideally you'd get fouls drawn as a separate line item in the stats, but we don't. anyway, its pretty high, and that's pretty good. sure, ideally your dude would be 52% with that foul drawing rate, but that's like 7 extra shots made all season. so i would consider him a relative success - we just have to remain clear-eyed about how practical 2 point scoring is. its relatively impossible to have as efficient 2 point scoring as you can with 3 point scoring, hence the importance on 3 point scoring and 3 point defense in this game. you can do it with like, an A+ ft shooter, but that is really rare - or you can do it with an uptempo set that is really heavy on foul drawing (the more possessions per game, the more foul drawing benefits you through destroying the other team's rotation). both of those are tricky - better to stick to 3s and build around that - and take these slasher guards when you can, as a modest upgrade over bigs (slasher guards draw more fouls than bigs).
5/10/2019 5:24 PM (edited)
When I recruit a “slasher” on purpose - which isn’t very often - he’s not supposed to be my primary source of points. I usually like him no higher than 3rd in distribution among starters, assuming he’ll be a starter at some point. So I want him to have good defense, and good distribution skills, or be elite at one of the two.

The reality is, when I end up with a player like Harding posted above, it’s usually because I didn’t like the perimeter scoring options readily available to me, and it wasn’t a high priority this year; or I got beat for some primary targets, and I’m desperate for a guard. Perimeter scoring then becomes a higher priority for my adjacent guard recruits, in this class or the next.
5/10/2019 7:08 PM
So if I have a player with idk 90 per and 10 lp. If his lp is green and I want to train him in that area and he goes up to 30 am I now changing his tendencies also?

Is he a more effective at getting to the rim now?
5/11/2019 12:26 AM
Posted by Tiptop00 on 5/11/2019 12:27:00 AM (view original):
So if I have a player with idk 90 per and 10 lp. If his lp is green and I want to train him in that area and he goes up to 30 am I now changing his tendencies also?

Is he a more effective at getting to the rim now?
Slightly, but the high per means he’s usually going to be pulling up. Even setting him at -2 (which I certainly would not recommend) he’ll be taking far more jumpshots than jumphooks down low.
5/11/2019 11:39 AM
Posted by Trentonjoe on 5/8/2019 7:25:00 AM (view original):
Most importantly they need low PErimeter. Then it’s a combo of speed, bh, lp, and ath. Most guards have good speed and bh so those kinda take care of themselves, above average ath and some LP (30 is good , 50 is great) go a long way.

if you have perimeter it helps you score but it will increase the likelihood of jump shots.
There’s been a lot of great ideas and analysis but the more I dig into it, the more I like my own answer:). Guards with a 1:1 (or better) LP to PER ratio with high ath and BH are the most efficient slasher scorers.
5/11/2019 1:39 PM
This player in Crum, Dustin King, had weak 49 LP and 44 PER, but excellent 91 ATH, 90 SPD, and 98 BH.
Shot 47% from floor with no 3PA, but drew a lot of fouls. Ran Triangle. I think he's a good example of a slasher

https://www.whatifsports.com/hd/PlayerHistory/Ratings.aspx?&pid=3546108

https://www.whatifsports.com/hd/PlayerHistory/Ratings.aspx?&pid=3546108
5/11/2019 9:25 PM (edited)


Here's a guy to keep an eye on. Nothing super special with ATH and SPD (around 70) but his LP:PER ratio is about 1. Currently shooting 57% in a very small sample against 2 humans and 3 sims.
5/13/2019 10:14 AM
This is my slasher... https://www.whatifsports.com/hd/PlayerProfile/Ratings.aspx?tid=0&pid=4105599

Strong LP mediocre PER, high BH, low PASS,for a PG very high FT.

He's paired with a pure PER SG and dominant LP C.

He has the skill set to take what the defense gives us as a team.
5/13/2019 8:17 PM
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Guards driving to the basket Topic

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