Two things I would love to see in the next update Topic

Let me preface this post by saying that I do enjoy the game and these are things I would love to see but don't need in the game.

The two things I would love to see in the next update are 1) a new attribute that calculates a person's ability to do things not typically seen in the box score (which I know is a pipe dream) and 2) more control over my team's defense (which I don't think would be too hard to add). For the first addition, I think that adding a non-box score related attribute would make role players and the play-by-play more interesting. I believe this would also make team-building and lineup setting more interesting. While I don't have a specific idea on what this attribute could cover, I do believe that an attribute can be created that could correlate to actions such as screen-setting, ability to rally the team in a comeback or inspire his team to practice/workout harder (basically making his teammates achieve a higher possible rating than the color scheme or WE makes possible). Using the screen-setting as an example, I think this could make role players more interesting because you could pair a player with little-to-no ability to score but high screen-setting with a guy with poor BH but high PE. Therefore, the pair overall would result in far more points than if they were separate. This would also make the shot-allocation points more interesting because if the role player has zero to none, then he is more likely to play off the ball, therefore he is more likely to set screens.

As for my second wish, I would love to be able to have more control in setting my defense in games. If I remember correctly, I believe NBA on this site has the ability to set up defensive matchups in game. I believe it wouldn't be too hard to make that a reality on this game as well. I would love the ability to move a strong guard defender onto the high-scoring guard of my opponent and potentially disrupt my opponent's offense. I think having this simple feature could create mind games between two evenly matched opponents. Take this scenario for example, imagine player 1 has an elite scoring SG and a poor scoring PG. Player 2 has his PG as an elite defender but he is also the primary scorer for player 2. There could be two levels of thought that would go into each player's decisions for matchup setting. The first level is relatively simple, Player 2 must decide if his PG should defend Player 1's SG in order to put his best defender on Player 1's best player. Now Player 1 could counter this by making his SG to a PG which would result in Player 2's elite defender not being on the best player. Therefore, this is the first potential mindgame/decision. As for the second level of mindgames, this is more complicated. As stated before, Player 2's PG is an elite defender AND primary scorer for player 2. If Player 2 makes his PG defend Player 1's best scorer, it could result in his PG getting tired more quickly, therefore he wouldn't be able to score as efficiently. This issue creates the second mindgame of how big of a factor of fatiguing Player 2's PG is. Maybe Player 2 realizes this issue and keeps his PG a PG. Player 1 could discover this and may switch his guards to expose this weakness. Overall, I believe adding an ability to control matchups (at the very least) could add an interesting layer to the game. Currently, the game feels like there isn't a whole lot that can be done to control your defense. Adding more features would make that side of the ball more compelling.

Overall I do enjoy the game. I believe that both of these wishes could add an interesting layer to the game I already enjoy. While I think that both of these ideas are more of a pipe dream than a possibility, I still have hope that something along these lines could be added.
5/19/2019 6:55 PM
1) that's summed up in IQ. To a degree. A player that you're giving 0 distro is doing those things on the floor, without the ball. He gets better and his "rating" increases, when his IQ goes up. His ATH, SPD, & PAS would all somewhat factor into this role. If you give him more distro, it takes him out of that role and he becomes a scorer.

2) i've always liked the idea of being able to choose, on defense, who a player should guard. But it's likely tricky to implement into the way the engine works. But I'm on board with this idea in theory. Because now, the offense can dictate the matchups. Not the defense.
5/19/2019 9:49 PM
3) Id like to see the game distribution actually resemble the game plan. TOO MANY fuking times in this stupid fukcing SIM does the game look NOTHING like the game plan.
5/21/2019 8:52 AM
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While I would love number 2 in theory, I think it would unfairly benefit Man at the expense of the other defenses.
5/21/2019 10:58 AM
Posted by mrslam34 on 5/21/2019 10:58:00 AM (view original):
While I would love number 2 in theory, I think it would unfairly benefit Man at the expense of the other defenses.
But why? It's part of the nature of M2M. Like press causes more turnovers than the other sets. That's its advantage. M2M should have that "advantage" if you wanna call it that. I look at it as a disadvantage the way it is now. Because the offense can plan around it. Being able to choose who you guard is exactly what M2M defense looks like.

I'm sure it could be coded into the engine correctly where it is not super powerful. I also think if it was set that way when we all got here, no one would think odd about it. Unless it was changed to the way it is now. THAT would create an uproar
5/21/2019 11:34 AM
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There is going to be another update?!?
5/22/2019 2:00 AM
That didn't really capture the sarcasm.
5/22/2019 2:01 AM
Two things I would love to see in the next update Topic

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