Posted by shoe3 on 6/3/2019 6:32:00 AM (view original):
“well let me just say, im curious what your 5 criteria are, but basically being top 5 by position has no impact on the draft big board. obviously, top 5 players are likely to have higher ratings and go - however, there is 0 direct effect there. by considering ratings (assuming you do so with an accurate measure), you've fully accounted for the indirect impact being top 5 by position could have. same goes for overall rating.”
I agree there is no direct relationship as to recruit rank or OVR. I’m just sharing my own personal “rule of thumb” for assessment, some version of which I’ve shared a few times in the past. Because top 5 are so likely to have the ratings that make them early entry candidates, it’s an excellent place to start for assessment, IMO. Not meant to imply the system takes that ranking into account.
There are examples of players who may meet multiple criteria, and still are fairly obviously not EE candidates. But my reasoning is that *among the pool of players high D1 teams are likely to be interested in* those types of players are not common.
From another thread (I have slightly tweaked from the first time I posted this last year, but the essence is the same):
1) Class ranking by position. *Legitimate* Top 5 players by position are very likely to be on the big board prior to their senior year, and are EE candidates. Top 20 players by position are all in the watch zone for me. There are obviously some duds that never get too close, and you can spot them by potential. At the same time, there are (rarely) players out of the top 20 by position with high potential who can get to the big board prior to senior year, with maximized development.
2) LP/Per combo. If either projects to 90+, or if in combination they project to 140+, they may be early entry candidates, if some other baseline conditions are met.
3) Ath/Spd/Def core. In general, a 90 average (270 for pg, sg, and sf, 180 for pf and C) can put the player in range, if other conditions are met.
4) Skill cores average above 80. For guards, it’s per, ball handling, pass; for bigs it’s rebounding, block, and LP. Keep in mind, the fake NBA GMs value skill cores (especially LP and per) more than the HD community does.
5) Overall near 800. This is the least important of the indicators, *notably for players with high work ethic and/or durability*, but especially if one or more of the indicators above is true, this one can be worth looking at, especially if the player has no glaring weakness at his position.
The 3rd above is the shakiest for me, because as you allude to, SF are tougher to evaluate, and the system doesn’t care about the player’s listed position, or how you happened to use him. Physical core ratings are super important to us in how we evaluate and build winning teams, and I think we sometimes project that valuation into the system a little more than it’s actually worth *to the big board/draft*.
i think the reality of games like this is the model that gets you close to the answer is the one that is best for you. there are times i talk to folks and its like this is a known quantity, we know what the model or structure of the formula, or whatever, is exactly - so go calculate XYZ and act accordingly. other times its like well, i think of it like this, but i have no idea if it actually works that way under the hood - i just know that it gets me to a place where i can predict results well, so i go with it. whether the model is 'real' or not, if it gets you from A to B, who cares?
i think your example is a model of the latter. i wouldn't recommend other folks necessarily pick that up, because we do know its a ratings based thing and its not that hard to get a feel for how ratings map to draft board rankings - once you know that is the underlying model and that is what you should be doing, in theory. but if you already have a model that works for you, i don't really see a need to change.
that said, i would recommend other folks try to work off ratings, because generally speaking, a model that is more closely aligned with the thing its modelling, its going to be more accurate, so when we have the luxury of knowing how something really is, we may as well try to build understanding around that. sometimes its worth using a less-aligned model for simplicity, but i don't think that is the case here.
your insight on #4 is important - lp/per are way overvalued in the big board relative to how people value them (in many cases), along with the various skill ratings for players who don't really need them. like passing on pg? way more valuable than it reflects on the big board. passing on a SF through C? way more valuable on the big board than in reality. understanding those deviation is definitely key to avoiding too many draft picks - or at least, the key to avoiding 'good' guys leaving early, which is the killer, its one thing to lose the elite ones early.
so i think overall what you are doing fundamentally is right, which is saying hey, i dont really need my <whatever> to have <XYZ> because it adds little value in reality while adding a lot to big board ranking. so, screw that. that is a principle conclusion for both of us, regardless of how we get there!