reducing promised minutes Topic

Posted by kcsundevil on 7/7/2019 10:42:00 PM (view original):
Posted by topdogggbm on 7/7/2019 12:00:00 AM (view original):
Posted by kcsundevil on 7/6/2019 11:33:00 PM (view original):
Posted by topdogggbm on 7/6/2019 10:30:00 PM (view original):
This thread went into a few different layers, but as far as reducing minutes, i do this all the time! It has to be the right scenario for it to work efficiently (so the player won't tell you to F off!). But i literally do this often now. I would rather not share with the world how I'm able to pull it off consistently. But a lot of you smart coaches can figure out the scheme behind it. Only problem is that you can only reduce to 10 min, and not 0 of course. Because you can't delete the promise as a whole once it's processed.

Also, i did something new just a couple days ago, not sure if any of you have seen this.... long story short, found a recruit i liked that had 7 green cores and a 76 WE. He had the wants to play preference. I offered him 15 minutes and all my visits i had to offer, as soon as i unlocked him. Then, 10 cycles or so later, i clicked the planned redshirt button alone that cycle (i didn't add anymore visits or promises).....

He accepted it and signed with me! Blew my mind. What player would want to play, fall in love with a school that promised him the 15 minutes of playing time he wanted, and then randomly be happy accepting the redshirt i forced on him?

I didn't think you could redshirt a player you'd made starts/minutes promises to. That seems like a rather significant bug.
Agreed. Especially players with wants to play preference. It's the first time I've ever seen it myself. I posted to see if others had seen that happen before. I know its not the norm. Personally, every other time I've offered the redshirt, the recruit said screw you and dropped to 0 in everything.

The only reason i even attempted it this time, is because i had all 12 players returning. And i really didn't plan on cutting a player for him. So i was just screwing around. When he accepted it, i decided it was more than worth it to cut a player, and i cut a good one too. But with the 76 WE, all the greens, and a redshirt, he may end up +700 by the end of his "playing" freshman season. AND have good IQs by then. I didnt wanna pass that up.
Absolutely, man. Full credit to you for taking a big risk and seeing it pay off. I just hope I never hear about it working again!
Haha. I do think it was a fluke tho, and just a particular reason that it worked. But no worries.... i won't share here!
7/8/2019 3:19 AM
Posted by topdogggbm on 7/7/2019 8:54:00 PM (view original):
Posted by marl_karx on 7/7/2019 1:56:00 PM (view original):
Informing of a RS to withdraw promises is not a bug, it's a tactic. It has been discussed before and, obviously, is not something you can effectively use in a recruiting battle.
Explain 'is not something you can effectively use in a recruiting battle'

I tried it, and it worked out for me oddly enough. So are you saying it's not a good idea? Or it "never" works? Or something different?
If you're in a legitimate recruiting battle and you withdraw your promises and inform of a redshirt, I think you're going to lose the battle. This is a tactic you can use on a recruit that you overpromised early "just in case" to make sure you got ahead/stayed ahead. Which is what I thought was obvious.
7/11/2019 3:38 AM
Posted by marl_karx on 7/11/2019 3:39:00 AM (view original):
Posted by topdogggbm on 7/7/2019 8:54:00 PM (view original):
Posted by marl_karx on 7/7/2019 1:56:00 PM (view original):
Informing of a RS to withdraw promises is not a bug, it's a tactic. It has been discussed before and, obviously, is not something you can effectively use in a recruiting battle.
Explain 'is not something you can effectively use in a recruiting battle'

I tried it, and it worked out for me oddly enough. So are you saying it's not a good idea? Or it "never" works? Or something different?
If you're in a legitimate recruiting battle and you withdraw your promises and inform of a redshirt, I think you're going to lose the battle. This is a tactic you can use on a recruit that you overpromised early "just in case" to make sure you got ahead/stayed ahead. Which is what I thought was obvious.
Agreed. And i didn't add anything about being in a legitimate battle. I just left the door open. But even then, there is still factors involved in reducing minutes that is needed to make it work correctly. If you were to start promising every recruit 25 minutes as soon as promises unlock and then reducing to 10 minutes the next cycle each time, you will have negative effects at times
7/11/2019 5:40 AM
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reducing promised minutes Topic

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