Posted by topdogggbm on 8/4/2019 10:01:00 AM (view original):
Posted by gillispie1 on 8/3/2019 10:47:00 PM (view original):
Posted by topdogggbm on 8/3/2019 3:57:00 PM (view original):
Ok so, so far I've learned two things..... 1) when i say i use 10 early on and everyone yells at me, I'm actually not the only one that does it. The rest of you just don't wanna get yelled at, too. So you just keep quiet! And 2) every answer will be completely different. Which puts us right back at square one.
I would think the difference between starting with 10 for freshman, or starting at 0, would create such a staggering difference, that it wouldn't even be a debate topic. But apparently that's not the case.
here is what is actually happening -
you - man i run 10m for my freshman for study hall and it really doesn't work that well, i still get a bunch of yellow stripes.
me (for the last 10 years) - yeah, that's why i stopped wasting the 10m. if you run 0m, you get marginally more yellow stripes.
to re-iterate - you 'I would think the difference between starting with 10 for freshman, or starting at 0, would create such a staggering difference, that it wouldn't even be a debate topic'. me - 'No'
there is basically no difference, just like running 7 minutes on a low buys you almost nothing over running 0. those 2 myths have been around as long as i've been playing, and i have little patience for them. too many threads, just try it already. it works. go try it and there will be no need to debate, you'll see its just the right answer.
Your last paragraph here is exactly my point! I agree in that there is no rhyme or reason to this. So I'm asking..... why?!
Let's broaden this a little bit. Just for discussion purposes. Say i put 8 minutes in green cores (since that is supposed to be the number where growth will begin in a category other than perimeter and low post)..... will those 8 minutes create as much growth as if i put 20 minutes? It should. Based off of how the SH works. If it DOES then practice plans need to be scrapped all together. If it DOESN'T, then SH needs to be revisited.
I'm just bringing this up to talk about it. The logic behind the way this works is ridiculous to me honestly. And from the variety of all the input from different coaches here (and thanks a lot for that guys), shows me a different story. While some say we're "wasting" minutes in SH..... what if you're wasting minutes in the rest of the categories? Maybe it doesn't even matter what numbers you put in any area.
sorry if i came across a little rude, i had a long day in the sun and maybe a drink or two too many. but more or less, outside the tone, i pretty much maintain what i said. i am a bit sore about this subject for historical reasons, so that is on me :)
it is kind of silly it works that way - i agree with you on that. but, that doesn't change how it actually works, and you are definitely wasting minutes.
'what if you're wasting minutes in the rest of the categories? Maybe it doesn't even matter what numbers you put in any area.' - we aren't, its not that hard to try this out. i'm kind of surprised someone around as long as you wouldn't have experimented with that, even a little, to know for sure it does matter what you put into most areas. never had a blue on 5m because you had too many, and saw that it didn't grow anything like the rest? really even without experimentation, i think regular experiences would make it clear the minutes do matter.
there are basically 2 cases where minutes don't matter hardly at all - study hall in the first half of the grade period, and every category once its low (in the general sense, not necessarily HD low).
the reason why study hall doesn't move the needle in the first period? i'm not sure. there is something a bit weird that goes on there. it seems like basically the grades in the second period (after the 1st email and before the 2nd, not like, how there are 2 semesters of grades) are worth more, just like in real life, and that to me sort of satisfactorily explains why you can skip study hall in period 1. but it also seems like the rate of players who end up in trouble in the 2nd period, after being OK in the first period on 0 minutes, is low. as in, i'm not sure this explanation satisfactorily covers why players on 0 who are fine in period 1 are so unlikely to fail in period 2. the observed outcomes don't make sense to me, against a simple model where SH has an impact on expected grades, and then grades are randomized off of that expected value to add some variance.
maybe grades are naturally a bit higher in the 2nd period, but i sort of doubt it because of how often players who struggle in period 1 barely squeak by in period 2. it seems more likely that period 1 and 2 are linked in some way, that if you do well in period 1, it makes it more likely you will do well in period 2. i could see the programmers putting that in to avoid frustration - basically, it would be super annoying to have a guy who was totally fine in period 1 just take a dive. the programmers tend to avoid that kind of stuff, just like how breaking promises can only lead to a player quitting if he complains first, giving you a chance to take corrective action. so, this would be my best guess - that period 2 of grades matters a lot more than period 1, and if you do well in period 1, it raises your expected grades for period 2, to avoid situations where players are fine through randomly doing better than expected but then hit the low end of their range and flunk out 'without warning'. still, even if both of those things are true, it doesn't really satisfy me, in terms of reconciling observations against the supposed model. i do wonder if grades simply do not depend on SH as much in period 1 as they do in period 2.
the other one is much easier to explain, where once ratings are sufficiently low, you can 0 them out without issue. the reason for that is simple. there is 1 curve that says how fast a given rating will grow, and that growth is based on a few factors - practice time, playing time, work ethic, and how much room is left to grow. well, we all see guys who grow blazingly fast, maybe picking up 20 points in a season on a green rating. but then when they have 3 points to go, growth is incredibly slow, even at 20 minutes. even if the break-even point is 5 minutes of practice, if you practice 0, you'll basically get a negative growth rate - but it will be incredibly slow, just like any positive growth would be.
for a long time, folks resisted 0ing out the minutes in almost-maxed ratings - because there is a quote from admin (old admin in this case, tarek) where someone asked what the minimum minutes required was to avoid losses in rating growth, and he said 7. this is correct - the minimum required minutes in the absolute sense, the minimum to avoid losses for a 1 work ethic player with 0 minutes played, is 7. however, for a regular player with say 50m who plays 15m, the break even point might be 4m. for a guy with 90 work ethic who starts, the break even point is actually negative - you'll grow in ratings on 0 minutes practice, with sufficient WE and playing time (this one is super easy to confirm through trying it yourself, and i encourage you and others to do so - i find most coaches are surprised by the result). so that break even point differs per player, but coaches read that quote from admin and read it in a way that just goes way too far. the absolute minimum required to cover any player is not the same as the actual minimum required for an actual player.
so, the break-even point for each player is different - in some cases, even 0 minutes puts you above that break even point. and also, the growth curve for ratings is 1 curve per rating, there is no separate equation to penalize you for under 7 minutes. it merely smashes together practice time, playing time, WE and growth remaining, to come up with a rate, and any time the growth remaining is very low, that rate is going to be very slow, no matter which direction. put the 2 together, and you have a full explanation (IMO) of why its totally fine to 0 out minutes for low ratings and further why you sometimes can 0 out blue or green ratings without seeing a drop, on guys who have lots of blues/greens and you need to focus on the cores - which only applies when you have a guy with sufficient WE and playing time.
8/4/2019 2:23 PM (edited)