Hey everyone,

I was just theory crafting at work and had a thought, would a team of mostly guards (if not all guards) be successful if you ran a FB/FCP? My thought is you’d make up for the horrendous rebounding with significantly more turnovers and easy buckets. Thought it’d be a fun experiment to try but wanted to see if anyone else has tried this already lol
11/5/2019 12:29 PM
I tried it for a while at D3 Colorado in Crum. I had 10 or 11 guards and 1 or 2 big men, ran FB/FCP, and shot 30-40 threes per game even against +5 defenses. I got to the S16/E8 a few times but never felt like I had a chance against the elite teams - the rebounding disadvantage was too much to overcome. Maybe it would have worked better with slashing guards that could draw a bunch of fouls but I'm skeptical it would ever be enough to beat the really good balanced teams.
11/5/2019 2:54 PM
Dang, alright good to know! Makes sense that the rebounding disadvantage would be impossible to truly overcome, especially in higher divisions.

Thanks!
11/5/2019 3:24 PM
i agree, its just not really workable. the problem is the amount of ceiling you have left after you have 3 great guards from the 1-3 is almost nothing - so you are basically giving up a lot (major rebounding, post defense) for extremely little (a partial turnover and maybe a percent or two on fg?), to oversimplify a bit.

not to say its impossible - just that its clearly sub optimal and rather by a lot - an equally talented team with great rebounding bigs would be substantial favorites.
11/5/2019 5:18 PM
I've always been semi-successful with a 3 guard lineup and 2 big men. I've always had an issue with how SFs are generated because unless they're elite, they're going to either be average at everything or have a glaring hole at something. I usually have gone with 2 PGs, 1 SG and 2 big men in my lineup... unless I get a SF that just wows me.
11/5/2019 6:00 PM
I remember in the early days of hd somebody was having success with 12 SF I believe.
11/5/2019 9:24 PM
Posted by vegaskevin on 11/5/2019 9:24:00 PM (view original):
I remember in the early days of hd somebody was having success with 12 SF I believe.
In the early days I used to recruit a ton of SFs. You can still get some really good SFs at every level, but they're much harder to find. They can be an X-factor to win a title if you get a SF who has strong potential in both PER and LP. Granted it's been a while since I played, but I never had much luck getting strong SFs on many of my teams, so I ended up going with a 3 guard lineup.
11/5/2019 9:53 PM
Tangent question: what makes a “slashing” guard? Speed & Ball handling?
11/6/2019 5:38 AM
Posted by hypnotoad on 11/6/2019 5:38:00 AM (view original):
Tangent question: what makes a “slashing” guard? Speed & Ball handling?
ath spd lp and bh without great per (don't necessarily need to be great at all those things)

note ft% is important for those guys as they draw more fouls than anyone else
11/6/2019 8:26 AM (edited)
Posted by tdiddy3 on 11/5/2019 9:53:00 PM (view original):
Posted by vegaskevin on 11/5/2019 9:24:00 PM (view original):
I remember in the early days of hd somebody was having success with 12 SF I believe.
In the early days I used to recruit a ton of SFs. You can still get some really good SFs at every level, but they're much harder to find. They can be an X-factor to win a title if you get a SF who has strong potential in both PER and LP. Granted it's been a while since I played, but I never had much luck getting strong SFs on many of my teams, so I ended up going with a 3 guard lineup.
i agree with the first half. SFs got the shaft in d2/d3 when potential came out, i think, because it sure feels like they used to be viable and then they were garbage. you can find elite d1 SFs still who are stupidly amazing, but i feel like that is mostly unique to d1 (granted all of this is generalization).

the lp/per bit, that i disagree with significantly. the game appears to have no built in bonus for something along the lines of 'scoring versatility' or whatever - in short, a guy gets no inherent bonus for being able to take any kind of shot. what i find happens is these guys tend to take a wide range of shots - which almost by definition means you are not focusing them on their most efficient shot. i also think the defense molds itself a bit based on your offensive talent - so that high lp + per sf is going to draw a bit more defense. now that may help the rest of your team, but its not really helping him.

there's literally no archetype for players in this game i find less satisfying than high lp + high per sfs, and that is true in all divisions (but only for really hard competition - against garbage teams, those lp/per sfs look great - not that it matters). ill take 50 of one with 90 of the other (d1), but going up from there sucks.
11/6/2019 8:25 AM

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