Reducing Promised Minutes Topic

Posted by topdogggbm on 11/12/2019 12:37:00 PM (view original):
"With just a couple clicks" hahaha. No **** sherlock! I just didn't do the leg work.

But as far as the 25 minutes, of course you could using target minutes. I thought you were saying you could with just using fatigue. That is what I was unsure of. I run 12 players more often than not. And it's rare that ANY of my 12 get 25 minutes. My starters are usually in the 23 range with backups in the 15 or 16 range. So I figured it would be difficult for a low IQ freshman with 70 ST to get 25 when I have A+ seniors with 90 ST that don't get 25 minutes at times.
I run Motion and Man. I typically like to (and likely will) run an 11 man rotation based on fatigue. If i’ve got a fairly deep squad, I go up tempo. Fairly fresh for most, getting tired for my top players against tougher competition. I’ll probably stick with up tempo as i promised 3 starting positions. Up tempo should get my better, more seasoned players more PT off the bench. I’ll toggle the 25 minute guy between getting tired and tired to get him minutes. I may go to targeted minutes but i’ve typically been more of a fatigue fan as I think i’m getting more efficient play.
11/12/2019 1:18 PM
I don’t normally recommend setting to uptempo as default *unless* your team is specifically built to do it (high speed, ball handling, stamina, and defense). I could scan your team and get specific, but usually I’m even lazier than doggg is, so I’ll just let you run your own team, with that caveat.

I will say if you plan to go uptempo every or most nights, that does change the situation a bit. You’ll need to watch his minutes close, because it’s very likely that he’ll be playing most of the game in yellow or worse, and foul trouble is likely, unless he is a ready made defender, high in the cores and starts with C level IQ.
11/12/2019 7:39 PM
Posted by shoe3 on 11/12/2019 7:39:00 PM (view original):
I don’t normally recommend setting to uptempo as default *unless* your team is specifically built to do it (high speed, ball handling, stamina, and defense). I could scan your team and get specific, but usually I’m even lazier than doggg is, so I’ll just let you run your own team, with that caveat.

I will say if you plan to go uptempo every or most nights, that does change the situation a bit. You’ll need to watch his minutes close, because it’s very likely that he’ll be playing most of the game in yellow or worse, and foul trouble is likely, unless he is a ready made defender, high in the cores and starts with C level IQ.
Just takes a couple clicks!
11/12/2019 8:53 PM
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Reducing Promised Minutes Topic

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